Refectory#

The Refectory is a shared food and recovery area for all clones on your account. Here, clones consume food and kvass, regenerate health, set up automatic healing, and train their “Intention” stat.
Clones need stamina daily to maintain their strength and perform any work activity. Detailed information on how it is consumed can be found in the dedicated section.
Food supply and stamina#
Each food product has an energy value expressed in energy units. The following information is displayed in the food table.
- Energy value of the product.
- Nominal and exchange price of one unit of endurance.
- The amount of product in the clone’s inventory and in storage.
- The total amount of endurance that will be obtained when the product is served.
To serve food, enter the quantity in the corresponding fields and click the “Submit” button. The “Total in your dining room” value will increase by the amount of stamina served. This is the total supply available to all clones of the account.
Stamina Reserve and Food Journal#
The “Estimated Stamina Reserve” statistic displays how many days the current amount of stamina will last for all clones under normal operation. It is recommended to maintain a reserve of at least several days. Detailed consumption statistics and the estimated reserve duration are available in the “Food Log” section. This calculation is approximate and may differ from actual consumption. Clones consume stamina automatically. To immediately restore the stamina of a specific clone, use the “Restore Stamina” tab.
Automatic supply of products#
In the refectory, you can set up automatic delivery of certain types of products from the clone’s inventory.
- Products are delivered automatically within 5-10 minutes after they appear in inventory.
- Auto feed is configured separately for each clone.
- The feed is made only from the clone’s inventory.
- Products from storage are not supplied automatically.
Serving food to the dining room is irreversible. It’s impossible to convert stamina back into food.
Stamina Coupons#
Stamina units can be exchanged for Stamina Coupons and vice versa.
- 1 unit of stamina corresponds to 1 coupon.
- Coupons appear in the current clone’s inventory.
- Stamina is returned to the refectory after the exchange.
Coupons are used to participate in the Trade Guild securities auction and to update bandit leads. Coupons can also be sold on the Exchange.
Kvass#
Kvass is a drink used to develop combat stats and special knowledge. It can be purchased at the fair. Kvass is produced by princes and owners of settlements with a built kvass brewery. Kvass must be stored in a clone’s inventory or in storage.
Basic properties of kvass#
Each time the clone consumes a bottle of kvass, it gains one of the effects of its choice.
- Military knowledge +10 units.
- Military initiative +2 units.
Additionally, each bottle can add 1 random special knowledge point, except for “Criminal Authority” and “Thieves’ Luck.” This knowledge is permanent.
Consumption of kvass#
Kvass can be consumed after each battle in the refectory, in quantities of 1 to 3 bottles. Automatic consumption is available, including during tournaments. During training in the Training Arena, a clone can drink up to 5 bottles of kvass per session, depending on the arena’s level. A clone’s basic military knowledge is limited.
Additional properties of kvass#
Kvass allows you to convert “Additional Kvass Bonus” points into military knowledge. This bonus can be obtained in the following ways.
- Training in the principality’s combat arena.
- Participation of the prince’s squad in battles.
- Participation in the battles of the bandit army.
With the bonus, each bottle of kvass provides an additional 33 points of military knowledge. You can drink a maximum of three bottles at a time.
Health recovery#
At birth, a clone has 100 health. During battles, this health decreases. The clone does not die, but only loses the battle when its health is completely depleted. Health is restored in two ways.
- Automatically restores 20 health units at the estimated time.
- Using health elixirs in the refectory.
One elixir fully restores health to 100. Elixirs can be purchased at the fair or crafted in the alchemy lab. In the refectory, you can set up automatic clone healing, specifying a health threshold.
Training the “Intent” characteristic#
To train intent, a clone must live in a private or rented home and expend additional stamina. A maximum of 5 intent units can be trained per day. The cost of training depends on the level of the home.
Table. Cost of training 1 unit of intention in the refectory
| House level | Stamina |
|---|---|
| 1-10 | 8 |
| 11-20 | 7 |
| 21-30 | 6 |
| 31-40 | 5 |
| 41-50 | 4 |
Castles have one special property: if the castle where the clone resides has the most developed social policy, then training one point of intent will only require 3 points of stamina. You can set the number of intent points the clone will automatically receive at the beginning of each day.