Agricultural products #
All agricultural products grown on clone land are divided into three main categories: feed crops (used to feed livestock and poultry), food crops (intended as food for clones) and industrial crops (used as raw materials for the production of goods). Moreover, some crops can be classified into several categories at once. All crops can be sold at the trade guild.
Crop yield #
Depending on the type of crop, you will harvest different amounts of crops.
Table. Standard yield of agricultural crops.
Culture | no fertilizers |
---|---|
Lucerne | 10 |
Oats | 10 |
Turnips | 10 |
Fodder beet | 10 |
Swede | 10 |
Tomatoes | 10 |
Potato | 10 |
Cabbage | 12 |
Eggplant | 8 |
Onion | 8 |
Flax | 10 |
Amaranth | 12 |
The yield of certain crops can be increased in several ways:
Forage crops #
The following crops are used for fattening cattle:
- Lucerne.
- Fodder beet.
- Swede.
- Oats.
- Turnip.
The following crops are used for fattening pigs:
Tomatoes.
Cabbage.
Onion.
Potato.
Eggplants.
Flax is used as an additive in the diet of chickens on chicken farms.
Food crops #
Clones can use the following crops for food:
- Amaranth.
- Tomatoes.
- Cabbage.
- Onion.
- Potato.
- Eggplants.
Agricultural food crops can also be used to outfit your pleasure boat for sailing to distant shores.
Industrial crops #
Flax is used to produce industrial goods.
Flax used as a raw material is suitable for the production of:
- Flaxseed oil in the vegetable oil workshop of a settlement or a principality.
- Everyday clothes for clones, “Exile’s Cloak” clothes and unloading vests in a settlement or a principality atelier.
- Rigging equipment for military vessels in the rigging workshop of a settlement or a principality.