Hiring servants #
To speed up field work on cultivating plots, you can hire servants - clones with the status of “tramp”.
At what stages can you hire a servant? #
The servant assists the clone working in the field at the following stages of the agricultural cycle:
- Fertilizing (applicating specially manufactured fertilizers only).
- Sowing seeds.
- Harvesting.
Each hired servant is assigned to one plot of land, which is in the stage of fertilizing, sowing or harvesting (if any at this house). Each servant speeds up the execution of work in this plot by 10%. If the owner of the house has hired more servants than there are fields in the indicated stages of cultivation at the moment, then several servants can be assigned to one plot. At the same time, the processing speed of this field increases accordingly. The maximum number of servants that can be hired at the same time is equal to the development level of the house.
To hire servants, the landlord needs to create tasks for the servants. To do it, you need to set the total wages of the servants and the price for completing one task. This can be done on the “Your Houses” page (“Investor” → “Real Estate” → “Your Houses”). The cost of each task is determined by the house owner, the minimum amount is 0.0001 gold. All payments to servants for completed tasks are made automatically from the assigned wage fund.
When you save a servants fund amount, that amount is reserved from the house owner game account. The fund can be reset to zero, and the reserved funds will be returned to the game account of the house owner.
Servants can be hired at any time, even if no agricultural work is being carried out on the fields of the house. As soon as you have assigned a salary fund for servants and the cost of the task, the labor exchange begins issuing tasks. It will continue as long as there are funds in the fund to pay for at least one task.
Only clones of the “tramp” social status can work as servants. A tramp who wants to receive a task submits an application in the “For servants” section (“Work” → “For tramps” → “For servants”). The automated labor exchange of the land of clones will select the most profitable of the available tasks of the houseowners at the moment and will direct the tramp to complete it.
Please note that the higher you set the cost of one task for a servant, the faster the queue for delivery will reach him.
It will take a hired worker an hour to complete each task.
The house level of development determines the number of tasks that servants can perform simultaneously. For each house development point there is a maximum of 24 tasks per day, which are completed sequentially.
For example, in a house of the highest level - a castle (50 development point), 50 tasks can be simultaneously performed by different hired workers. The total number of possible completed tasks in the castle per day can be calculated using the following formula: 50 x 24 = 1,200. That is, up to 1,200 tasks can be completed daily in the castle, but no more than 50 at a time. If you want all 1200 tasks to be completed within 24 hours at a cost of 0.0002 gold coins each, the fund size should be set to 1200 x 0.0002 = 0.24 gold coins.
Note that servants increase processing speed by 10%, rather than reduce processing time by 10%. Processing time is, of course, also reduced and is calculated using the following formula:
\(T = Tb / (1 + 0,1n)\)The following variables are used in the above formula:
Variable | Explanation |
---|---|
\(Tb\) | basic time (the time required to complete a process without a servant’s assistance); |
\(n\) | number of servants (permanently working on the field for which the calculation is being made); |
\(T\) | final processing time. |
This formula allows you to calculate the required time for fertilizing, sowing and harvesting, provided that the servants work on the field constantly, from the beginning to the end of the process, and their number does not change.
Acceleration of agricultural stages #
Below, as an example, is the time for these processes, provided that one servant is constantly working on the field:
Process | Without servants, hours | With one servant, hours |
---|---|---|
Fertilizer | 120 | 109.1 |
Sowing | 48 | 43.6 |
Harvesting | 72 | 65.5 |