Dragon Characteristics #
Architectural wonders, great buildings and aqueducts have a beneficial effect on the birth and development of dragons, as they are sources of strength for them.
When a dragon is born, its characteristics note the number of wonders, megaliths, and great structures in the empire or principality that influenced it.
Since a great ear can be built in the settlements of the principality, it is also taken into account. It doesn’t matter in which settlement the castle with the dragon’s cave is located. All great buildings and wonders of the principality, including in all settlements, affect the dragon’s characteristics.
The main characteristics of dragons are:
- intention (amplifier of all dragon characteristics);
- strength (combat characteristic);
- rage (combat characteristic);
- flair (ability to find gold).
Initially, all dragon stats are 100.
If a dragon was born in a principality surrounded by wonders, megalithic buildings and great buildings (the buildings must be at least level 5 of development), each of these buildings affects its characteristics:
- wonder (great ear of corn, giant sunflower or Queen of the Night) - intention +5;
- great warrior complex - intention +5;
- aqueduct - intention +5;
- amphitheater - strength +10;
- warrior statue - rage +10;
- carved tower - flair +10.
These coefficients affect the animal throughout its life. In this case, no more than 4 buildings of the same type have an impact on the dragons (4 amphitheaters, 4 statues, 4 carved towers).
If a dragon lives in the principality amber caves, surrounded by wonders and great buildings (buildings of at least level 5 of development are taken into account), each of these structures affects its characteristics:
- wonder (great ear of corn, giant sunflower or queen of the night) - intention +5;
- great warrior complex - intention +5;
- aqueduct - intention +5;
- amphitheater - strength +10;
- warrior statue - rage +10;
- carved tower - flair +10.
The influence of buildings on dragons is valid under the following conditions:
- only for as long as the dragon lives next to these buildings in the amber caves;
- no more than 4 buildings of the same type are taken into account (for example, 4 amphitheaters, 4 statues, 4 carved towers).
- Broken wonders and buildings have no effect.
The same odds are added together. For example, if a dragon was born and resides near two wonders, the dragon’s intent score would be 120%.
The higher the characteristic, the better developed the dragon’s abilities in this area. For example, high sense increases the chance of finding a large gold cache.
Thus, placing buildings near caves helps improve the dragons’ stats.