Treasure hunters#

To get started, go to Business → Treasure Hunters.
General Webman transports gold caravans, which are attacked by clones. Some of the gold is lost in battle, while the rest is hidden in caches. Clone reconnaissance transmits the approximate coordinates of the caches. In addition to gold, you can stumble upon dragon remains—scales, claws, and fangs—for crafting artifacts.
Creating a squad#
- The squad is formed from clones from your account, armed and free from squad, guards, gangs, or bandit troops.
- Squad size: up to 10 clones, the number of squads on an account is unlimited.
- The squad can be replenished, weapons and ammunition can be changed.
- Dismissal of a clone or disbandment of a squad is possible no earlier than 24 hours after the last battle.
- A squad can find up to 3 caches per day.
- The leader must have at least 10 health and at least 0 stamina for the next turn.
- Between moves the squad rests for 5 minutes.
- A captured cache can be combined with a new one when attacking another.
- An unlimited number of attacks is possible on a protected cache.
- The stash must be held for 24 hours for the treasures to automatically be deposited into the bank.
- A squad cannot attack a cache guarded by clones from the same account.
Fights between squads#
- Cold and firearms, artillery and a combat fleet are used.
- Firearms require live ammunition, artillery and navy - live cannonballs.
- Weapon durability is written off according to standard rules.
- The combat skills and military ranks of clones do not apply.
- Leather protective clothing can be used.
Participation in the battle#
- Clones can’t fight while hungry.
- Each participation consumes 10 units of stamina.
- If stamina drops below 0 or health drops below 10, the clone does not participate.
- The stamina consumption of the defenders is only taken into account when making a move.
- A clone busy at a tournament does not participate in the defense of the cache.
- Attribute bonuses are not taken into account for defenders, but are fully applied for attackers.
- If a group loses a cache, it can counterattack within 10 minutes if both sides have free moves.
Battle trophies and stats accrual#
- The ammunition contains iron and gold.
- The winning group can collect up to 75% of the ammunition.
- Iron is distributed among fighters in proportion to the damage inflicted.
- Gold replenishes the group’s stash.
- Attackers receive the following characteristics: military knowledge (+6 for a precise hit, +2 for a miss), military initiative (+6 for a victory, +3 for a defeat), and “Additional bonus for kvass”.
- Defensive stats are not received.
Characteristic “Additional bonus for kvass”#
- Each battle brings the clone a bonus, which can be exchanged for military knowledge using the drink “kvass”.
- Each bottle exchanges 33 bonus units for 33 knowledge units.
- The bonus is equal to triple (×3) the base value.
- For example, a clone with a battleship gets 99 units.