Fairy tale characters#

Fairy tale characters

In the far corners of the Land of Clones, five fairytale characters live: the Babbling Head, Baba Yaga, the Creaking Snag, the Ghoul, and Koschei. You can offer them assistance on the “Fairytale Characters” page (Business → “Fairytale Characters”).

Friendship with fairy-tale characters#

Residents with the “Craftsman” social status and above can cultivate friendships with fairytale characters, gifting them resources and attributes. Characters sometimes trick and taunt merchants, hiding the gold they win in secret hiding places. For befriending these characters, your clones receive income in gold coins. The greater the contribution, the greater the rewards.

Befriending a character means gifting them a certain amount of resources. The character may also offer a magical artifact. The resource reserve can be used to bid on the character’s offer at an auction. Winning the auction grants the player the magical artifact, which can be used or sold.

Offers from fairy-tale characters#

To receive an offer, you must win it at the Fairy Tale Auction. Once won, the offer is displayed on a special page.

Table. Fairytale characters and elixirs

Fairytale characterRequired Elixir
Drumming HeadElixir of Wisdom
Baba YagaElixir of Life
Creaking snagElixir of Fortress
GhoulElixir of Happiness
KoscheyElixir of Unfading

The fairytale character is waiting for you for 48 hours. If the elixir is not delivered, the offer disappears.

Magic artifacts#

An artifact is a magical item that temporarily or permanently increases a clone’s specialized knowledge. More knowledge allows one to receive bonuses at government enterprises and attain higher positions. The artifact can be sold or purchased at the fair.

Artifacts can be used by clones with the “Artisan” status and above. There are four artifacts for each knowledge type: headdress, brooch, cape, and item. Each clone can equip up to four artifacts, one for each area of wear. Two artifacts from the same area cannot be equipped.

Table: Artifacts that increase special knowledge

SkillsHeaddressBroochCapeItem
Forestry skillsForester’s Magic HatMagic forest broochForester’s Magic CloakForester’s Magic Ax
Agrarian skillsMagic field hatMagic field broochMagic field mortarMagic Field Boots
Mining skillsMagic mountain capMagic mountain broochMagic Mountain CloakMagic mining drill
Ore mining skillsMagic ore capMagic ore BroochMagic ore rodMagic ore hammer
LogisticsThe charioteer’s magic capCharioteer’s magic broochThe charioteer’s magical caftanCharioteer’s magic reins
CutCutter’s magic hoopCutter’s magic broochCutter’s magic cloakCutter’s magic loupe
Jewelry ArtJeweler’s magic hoopJeweler’s magic broochJeweler’s magic cloakJeweler’s magic engraver
Medical skillsMagic medical wreathMagic medical broochMagic medical cloakMagic medical retort
Steel rolling skillsBlacksmith’s magic capBlacksmith’s magic broochBlacksmith’s magic cloakBlacksmith’s magic hammer
Port skillsPortman’s magic hatPortman’s magic broochPortman’s magic cloakPortman’s magic pipe
Military skillsWarrior’s Magic Cocked HatWarrior’s Magic BroochWarrior’s Magic CloakWarrior’s Magic Rod
Trading skillsMerchant’s Magic HatMerchant’s Magic BroochMerchant’s Magic CapeMerchant’s Magic Scales
Alchemy skillsAlchemist’s Magic HatAlchemist’s Magic BroochAlchemist’s Magic CapeAlchemist’s Magic Pen

The artifact takes effect after being equipped. It can be used in a government agency and grant special knowledge. Its initial durability is 31 days, its duration is 30 days, and it is only reduced when equipped by a clone. Every 24 hours, temporary knowledge is added (100-500, randomly).

Table. Probability of acquiring additional knowledge

Artifacts equippedProbability, %
13
24
35
46

The artifact cannot be removed for 25 hours. When removed, temporary knowledge is removed, but accumulated knowledge remains. When re-equipped, temporary knowledge is added and grows according to the artifact’s rules. When the artifact’s durability expires, the artifact disappears, and temporary knowledge is subtracted.

Knowledge gain from artifacts#

Each day wearing the artifact increases your temporary knowledge in arithmetic progression. On the first day, +40, the second +80, the third +120, and so on. The maximum bonus on the last day is +1200.

Table. Knowledge accrual

Wearing dayBonus for the dayGeneral increase
Day 140+40
Day 280+120
Day 3120+240
Day 301200+18 600

Formula for calculating the total bonus:

\( B = ( 40 • (1 + X) / 2 ) • Х \)

where \( X \) is the ordinal number of the day.

Temporary knowledge is not taken into account where a knowledge limit is required or where it is spent, for example, when increasing a military rank.