Jewelry business#

The Jewelry Workshop is an important building in the game world, used to craft various types of jewelry that can enhance the combat and criminal stats of clones. These jewelry can include rings, necklaces, amulets, and other items that have a variety of effects.
Players can use the Jewelry Workshop to create jewelry items that can then be used by clones. Jewelry can provide bonuses to attack, defense, speed and other stats, making them important tools for optimizing game strategy. These bonuses can be decisive in battles and other game situations.
Construction#
A clone with the social status of “merchant” or higher can open a jewelry production. A clone can only have one production.
You can open your own jewelry production on the page * “Jewelry Workshop” - (“Business” → “Jewelry Workshop”).
Table: Cost of building a jewelry workshop
| Resource | Quantity |
|---|---|
| Gold | 5 |
| Stone | 1000 |
| Wood | 1000 |
| Iron | 200 |
Repair#
The enterprise does not require periodic repairs.
Ordering and selling jewelry#
After opening a factory, the clone owner can produce several types of jewelry by spending gems and gold. Crafted items immediately go into the inventory of the clone owning the store. Then you can sell them at the fair, where you set the selling price yourself , according to the rules of the fair, or put them on your clones.
Gold coins spent on jewelry production are state income. At the end of each day, the amount received is taken as 100% and then is paid to various funds.
Available types of jewelry#
You can learn more about the cost of creating various jewelry on the “Cost of creating jewelry” page.
Baldric, Belt, Bracelet, Chain, Diamond Vest, Diamond Belt#
Various items are available for order: baldric, belt, bracelet, chain, diamond vest, diamond belt. Baldrics and belts can be light or regular. Depending on the type of jems used in production, the item will have different characteristics. The characteristics are awarded to the clone immediately after the item is equipped and remain in effect while the item is equipped.
An item can be removed no earlier than one day after it is put on. An item’s durability is measured in days during which a clone can wear the item. The durability decrease occurs at the beginning of each new calculation day (after 00:00 GMT), regardless of the time the item was equipped. The strength of only those items that are worn by the clone is reduced. Once the durability reaches 0, the item will be removed automatically and disappear.
A clone can combine wearing items that provide different types of stats, but cannot simultaneously equip items that provide the same types of stats. For example, it is impossible to simultaneously wear a belt with a sapphire and a belt with a ruby (both give military initiative), or a sash with an emerald and a diamond vest (both give military knowledge).
Ring of the Great Warrior and Ring of Courage#
The Ring of the Great Warrior and the Ring of Courage help the clone accumulate stats such as Military Knowledge and Military Initiative.
You can wear up to 8 rings of any kind at the same time, including identical ones. Bonus characteristics from rings are awarded at the calculated time (after 00:00 GMT) every day. The bonus from rings is not awarded on the last day of their operation (that is, when the ring’s durability reaches 0).
Rings (Charisma, Prudence, Experience, Stamina)#
These rare pieces of jewelry can only be found occasionally at fairs. You can wear up to 8 rings of any kind at the same time, including identical ones.
Bonuses are awarded at the calculated time every 30 days of continuous wear (for rings of endurance - daily). If the clone removes the ring even for a minute, the countdown will start over.
Only a clone whose stamina is ≥ 0 can equip the Ring of Stamina. If any clone on the account’s stamina drops below 0, stamina rings will be automatically removed and placed in the inventory. They will need to be equipped again.
The bonus from rings is not awarded on the day when the ring’s durability reaches 0.
Government deductions from the cost of manufacturing jewelry#
Funds in gold coins spent on jewelry production are state income.
At the end of each day the amount is taken as 100%, after which the following is paid:
- 15% — to the bonus fund for the cutting factory employees.
- 15% — to the bonus fund for employees of the jewelry workshop.
- 70% goes to the project’s technical development fund, which provides payments to new clones, supports the affiliate program, and other key gaming funds.