Bandit army#

Upon reaching 70,000 Crime Authority and a Bourgeois status of at least 1, a clone gains access to a special privileged status. You can create your own bandit troop or join an existing one on the “Bandit Troops” page (Business → “The Path of the Robber” → “Bandit Troops”).
Participation in the army allows you to:
- Conduct organized raids against General Webman.
- To act as part of a group of bandits.
- Receive special bonuses to characteristics.
Gathering troops#
- The size of the squad depends on the crime boss and social status.
- Large coordinated operations can be carried out.
Table: Crime Lord, Maximum Troop Size, and Number of Ships
| Criminal authority | Minimum status | Army size | Number of ships |
|---|---|---|---|
| 70,000 | Bourgeois | 125 | 5 (except linear) |
| 80,000 | Bourgeois | 250 | 10 (except linear) |
| 90,000 | Bourgeois | 400 | 30 (except linear) |
| 100,000 | Merchant | 800 | 100 |
| 150,000 | Nobleman | 1500 | 300 |
| 200,000 | Nobleman | 2000 | 500 |
Methods of forming an army#
- Manual selection of candidates: independently review applications and approve suitable ones.
- Automatic admission: accept all applicants, saving time, but the composition may be less controlled.
Rules of participation#
- The minimum crime boss to join is 500.
- While in the army, you cannot carry out raids alone or join other gangs.
- You can leave the army, but the opportunity to conduct independent raids will only appear after 24 hours.
- Commander control is possible: the clone can be kicked and notified via in-game mail.
- The commander decides the time of the attack; online access is not required.
Bonuses and accruals#
Daily accruals for troop fighters:
- +2 initiative.
- +10 criminal autority.
- +5 military skills.
Additional bonuses for participating in combat operations:
Military skills:
- +6 for a precise hit
- +2 for a missed hit
Military initiative:
- +3 for a lost battle
- +6 for a win
Additional bonus for kvass:
- Awarded for using weapons in battles.
- 33 units are automatically exchanged for 33 units of military knowledge when using kvass.
- The bonus is equal to three times the base value depending on the weapon.
Division of spoils#
- All participants are paid according to the amount of health they knock out.
- The leader receives +10% of the total loot.
- Spent ammunition is partially returned (25% deduction) in the form of gold and iron.
- Distribution of loot occurs proportionally to the amount of health knocked out.
Features of the battles#
- Bandit troops can be deceived by enemy dummies—the first salvo counts, but loot and bonuses are awarded only for accurate hits.
- The leader and fighters have a 60% chance to recognize the enemy’s deception.