Thieves gang#

If a clone’s crime lord rating is 3000 or higher and they have a bourgeois status or higher, they can form their own gang. Only gangs are allowed to raid settlements where large sums of money are kept.
Gang gathering#
- For every 1000 Crime Authority points, one bandit (including the leader) is added.
- The maximum number of bandits in a gang is 50.
- If the authority drops below 3000, the gang does not disband, but raids on settlements are impossible.
Joining a gang#
- The minimum authority for entry is 500 units.
- Jewelry can be used to temporarily boost your authority.
- The gang follows the leader’s orders; solo raids are prohibited.
- Leaving a gang is possible at any time, joining another one or conducting solo raids is possible after 24 hours.
- The leader decides the time of the attack; the player does not need to be online.
Tip#
- For every 1000 units of authority, you get an additional tip, maximum 10.
- New tips are updated every hour.
- Forced refresh is possible infinitely with stamina coupons.
- A settlement can be attacked no more than 3 times per day.
Table: Crime boss and daily attack limit
| Criminal authority, units. | Robberies per day |
|---|---|
| from 3,000 | 1 |
| from 10,000 | 2 |
| from 25,000 | 3 |
Table: Gang and guard size depending on settlement
| Settlement level | Guards maximum | Maximum bandits |
|---|---|---|
| Estate | 3 | 3 |
| Village | 10 | 10 |
| City | 25 | 25 |
| Megacity | 50 | 50 |
Conditions of participation in the battle#
- Bandits with <10 health or <0 stamina do not participate in combat.
- A boss with <10 health or negative stamina cannot attack.
The battle#
- Participants attack in turn in descending order of military initiative.
- Shots or blows are inflicted on randomly selected enemies.
- Multi-barreled weapons: each shot counts as a separate one.
- The battle ends when one of the sides has no members with ≥10 health.
- There are no basements in the settlements, the fighters remain on the field.
Distribution of criminal authority and jackpot#
Table: Crime boss for robbery
| Type of settlement | Criminal authority, units. |
|---|---|
| Estate | 60 |
| Village | 150 |
| City | 500 |
| Megacity | 1000 |
- 20% of authority goes to the leader, 80% is divided between all members in proportion to their authority.
Distribution of the jackpot in case of a successful robbery:
- 10% - Old Rat’s fund.
- 20% is the leader’s share.
- 70% - between participants proportional to authority.
- Each bandit additionally: 10% to the Old Rat’s fund, 10% to his own stash.
- The remaining 80% after deductions goes directly to the game account.