Abandon a clone

Abandon a clone #

Abandon a clone

As Antoine de Saint-Exupéry wrote: “We are responsible for those we have tamed.” The characters you create cannot be deleted - they are almost alive!

However, if for some reason you no longer need this or that clone, then any clone with the status of “craftsman” and higher can be transferred to the government for maintenance.

If the player does not want or cannot maintain a clone, the clone must be prepared and transferred to the state care. The clone must be well fed (stamina should not be below 0) and dressed in special clothing: the exile’s cloak. The transfer of a clone to the state is free of charge and irreversible.

The exile’s cloak is sold at the fair; you can also make it yourself at the atelier of your settlement or principality. This clothing is equally suitable for clones of all statuses except tramps. The Exile’s Cloak cannot be worn at the same time as the clone’s casual clothing.

Conditions for abandoning a clone:

  • The clone has the status of a craftsman or higher.
  • The clone’s stamina is not lower than 0.
  • The clone is not the main or the only one on the account (the presence of a vagabond is not taken into account).
  • The clone is dressed in clothes: the cloak of the exile.
  • The clone must not be employed in the fields and must not own a house in whose fields work is being carried out.
  • The clone must not train in the arena or be in any of the battle groups, be in the basement or at the tournament.
  • The clone must be fired from the enterprises.
  • The clone’s inventory must be empty, all equipped items must be removed.
  • Automatic actions with the clone (automatic exchange of experience, consumption of elixirs, kvass, etc.) must be disabled.
  • The clone does not have any animals, birds or buildings to keep them.
  • There should be no bids, trading orders or lots created by this clone on the trading platforms.
  • The clone must not be on a cruise and must not own a ship that is on a cruise.
  • The clone should not be on the hunt.
  • The clone must not be chosen as the mentor’s representative.
  • All houses, settlements, principalities, architectural wonders belonging to the clone must be repaired.
  • The clone should not work in the gold mine in the settlement.
  • If a clone is the owner of a settlement, there should be no clones working in the gold mines in that settlement.

Some of these requirements can be fulfilled automatically when the abandon is confirmed (for example, transferring things from inventory to storage, if available, leaving the gang).