Training at the arena#

Access to training is available on the “Training Arena” page under “Character” → “Rent.” The arena is designed for training with members of the prince’s retinue and allows you to improve your military skills for a daily fee.
Payment is made for the selected number of days at a price set by the prince and transferred to him daily. When a clone is dismissed from the squad, unused training is compensated with a gold refund.
Training takes place on field and naval platforms, including practice on artillery guns and warships. Artillery guns can be operated by clones with “peasant” status or higher, while warships can be operated by clones with “bourgeois” status or higher.
Training effectiveness#
The training arena has development levels that affect the bonuses received. As the level increases, the additional bonus for kvass and the number of bottles of kvass available to the clone during training increases. Drinking kvass increases the effectiveness of military knowledge development or military initiative.
A clone’s basic military knowledge is limited and cannot exceed 1,000,000 units.
Conditions for conducting training#
For each training session, the clone expends one unit of stamina and must have a weapon, artillery piece, or warship equipped. The amount of knowledge gained depends on the type of weapon used.
The prince provides the fighters with ammunition, paying the gunsmith 0.02 gold coins per day for each clone in training. Therefore, the cost of training can range from 0.02 to 0.1 gold coins.
Weapons wear out during training. If a firearm cannot be used due to wear, the clone trains with melee weapons or hand-to-hand combat. If a clone lacks stamina, they cannot participate in a paid training session, and the cost of the training is non-refundable. If a battle involving the squad begins during training, the clone participates in it.
Weapon restrictions and rules#
Artillery guns and warships are used only in training and combat operations of princely retinues and are not used in tournaments, guard duty, or robberies. One type of firearm and one type of melee weapon may be equipped at a time, with firearms always taking precedence. Artillery guns and warships are considered firearms.
Daily increase in knowledge#
Table: Daily increase in military knowledge and weapon wear in the training arena
| Weapon | Weapon wear-out | Military skills, units. |
|---|---|---|
| Fists | 0 | 2 |
| Brass knuckles | 20 | 8 |
| Awl | 20 | 12 |
| Knife | 20 | 20 |
| Bayonet | 20 | 28 |
| Saber | 20 | 36 |
| Pistol | 20 | 40 |
| Fusil | 20 | 44 |
| Musket | 20 | 48 |
| Carbine | 20 | 52 |
| Pistols | 20 | 60 |
| Scimitar | 200 | 160 |
| Katana | 60 | 200 |
| Double-barreled rifle | 150 | 160 |
| Three-barreled rifle | 200 | 180 |
| Sniper rifle | 80 | 240 |
| Light machine gun AB 0614 | 200 | 220 |
| Howitzer | 100 | 160 |
| Regimental gun | 120 | 220 |
| Unicorn (extended howitzer) | 110 | 240 |
| Brig | 100 | 320 |
| Corvette | 120 | 400 |
| Linear ship | 150 | 560 |
| Brig with rigging kit | 100 | 360 |
| Corvette with rigging kit | 120 | 440 |
| Linear ship with rigging set | 150 | 600 |