Clothes for characters#

Clothes for characters

In the world of clones, there are several types of clothing, each of which performs its own function and affects the characteristics of the character.

Casual wear#

Everyday clothing serves not only as protection from the elements but also as an indicator of a clone’s social status. It reflects their class, income level, and social standing. Being naked in public is unacceptable.

Clothing is made from flax fiber. To produce it, the owner of a settlement or principality must build a workshop.

Everyday clothing is divided into male and female. Clones can only wear clothing of their own gender. Each social status has its own design. A clone can wear clothing of any class, but bonuses will depend on their status.

Table: Cost of creating clothing

Type of clothingGoldFlax, units
Craftsman clothes0.510
Peasant clothes0.512
Bourgeois clothes115
Merchant clothes225
Nobleman clothes350
Chancellor clothes470
Viscount clothes4100
Count clothes5120
Duke clothes5150
King clothes6170
Emperor clothes10200

Wearing clothing grants bonuses to intent and stamina. If clothing doesn’t match the clone’s status, only stamina is awarded.

Table: Benefits from wearing clothing

Type of clothingIntentionStaminaLevel
Craftsman clothes10.21
Peasant clothes10.252
Bourgeois clothes10.33
Merchant clothes10.354
Nobleman clothes10.45
Chancellor clothes10.456
Viscount clothes10.57
Count clothes10.558
Duke clothes10.609
King clothes10.6510
Emperor clothes1111

New linen clothing can be bought and sold at the fair. Selling used clothing is prohibited. New clothing lasts 365 days.

Exile’s Cloak#

The Exile’s Cloak is used for the final and gratuitous transfer of a clone to the state for maintenance. The clone must be fed, its stamina must not be below 0, and it must be wearing this cloak.

A maximum of 10 cloaks can be produced per day. Production costs are 10 kg of linen and 0.5 gold coins.

The cloak is sold at the fair and is suitable for all statuses except wanderers. It cannot be worn with everyday clothing.

Protective leather clothing#

Only one calfskin may be cut per day. Leather produced in our own tannery or purchased at a fair is permitted.

Leather protective clothing can be bought and sold at the fair, both new and used.

Table. Cost of production of protective clothing

Type of clothingGoldCalfskinIronDragon scales
Leather vest0.1251/8--
Leather Jacket0.251/4--
Leather coat0.51/2--
Samurai leather cloak111-
Dragonscale Leather Cloak1.51-100

Protective clothing varies in durability and damage absorption percentage depending on the weapon type.

Table. Strength and protection

Type of clothingStrengthCold weapons, %Firearms, %Salt cartridges, %Dragon Fire, %
Leather vest30001–53–76–120
Leather Jacket50005–107–1315–250
Leather coat1000010–2010–2530–500
Samurai leather cloak1000010–4010–5030–800
Dragonscale Cloak1500080–10070–10080–10085–95

With the right combination of clothing and weapons, damage absorption can reach 100 percent, making the clone invulnerable until the equipment wears out.

Unloading vests#

The cost of crafting a vest is 12 flax and 0.5 gold coins.

Load-bearing vests allow you to carry additional health elixirs into tournaments or duels. The vest can hold up to five bottles. Elixirs are used automatically when your health drops below 10.

Probability of successful application:

  • First bottle: 80%.
  • Second bottle: 70%.
  • Third bottle: 60%.
  • Fourth bottle: 50%.
  • Fifth bottle: 40%.

Vests are filled on the “Vest Filling” page in the “Trade → Weapon Shop” section. Elixirs cannot be returned to your inventory; they are consumed only in combat.

The vest’s durability is 100 combat points, decreasing if it has been used even once. A maximum of three load-bearing vests can be crafted in the workshop per day. Vests can be bought and sold at the market, both empty and with elixirs.