Clothes for characters#

In the world of clones, there are several types of clothing, each of which performs its own function and affects the characteristics of the character.
Casual wear#
Everyday clothing serves not only as protection from the elements but also as an indicator of a clone’s social status. It reflects their class, income level, and social standing. Being naked in public is unacceptable.
Clothing is made from flax fiber. To produce it, the owner of a settlement or principality must build a workshop.
Everyday clothing is divided into male and female. Clones can only wear clothing of their own gender. Each social status has its own design. A clone can wear clothing of any class, but bonuses will depend on their status.
Table: Cost of creating clothing
| Type of clothing | Gold | Flax, units |
|---|---|---|
| Craftsman clothes | 0.5 | 10 |
| Peasant clothes | 0.5 | 12 |
| Bourgeois clothes | 1 | 15 |
| Merchant clothes | 2 | 25 |
| Nobleman clothes | 3 | 50 |
| Chancellor clothes | 4 | 70 |
| Viscount clothes | 4 | 100 |
| Count clothes | 5 | 120 |
| Duke clothes | 5 | 150 |
| King clothes | 6 | 170 |
| Emperor clothes | 10 | 200 |
Wearing clothing grants bonuses to intent and stamina. If clothing doesn’t match the clone’s status, only stamina is awarded.
Table: Benefits from wearing clothing
| Type of clothing | Intention | Stamina | Level |
|---|---|---|---|
| Craftsman clothes | 1 | 0.2 | 1 |
| Peasant clothes | 1 | 0.25 | 2 |
| Bourgeois clothes | 1 | 0.3 | 3 |
| Merchant clothes | 1 | 0.35 | 4 |
| Nobleman clothes | 1 | 0.4 | 5 |
| Chancellor clothes | 1 | 0.45 | 6 |
| Viscount clothes | 1 | 0.5 | 7 |
| Count clothes | 1 | 0.55 | 8 |
| Duke clothes | 1 | 0.60 | 9 |
| King clothes | 1 | 0.65 | 10 |
| Emperor clothes | 1 | 1 | 11 |
New linen clothing can be bought and sold at the fair. Selling used clothing is prohibited. New clothing lasts 365 days.
Exile’s Cloak#
The Exile’s Cloak is used for the final and gratuitous transfer of a clone to the state for maintenance. The clone must be fed, its stamina must not be below 0, and it must be wearing this cloak.
A maximum of 10 cloaks can be produced per day. Production costs are 10 kg of linen and 0.5 gold coins.
The cloak is sold at the fair and is suitable for all statuses except wanderers. It cannot be worn with everyday clothing.
Protective leather clothing#
Only one calfskin may be cut per day. Leather produced in our own tannery or purchased at a fair is permitted.
Leather protective clothing can be bought and sold at the fair, both new and used.
Table. Cost of production of protective clothing
| Type of clothing | Gold | Calfskin | Iron | Dragon scales |
|---|---|---|---|---|
| Leather vest | 0.125 | 1/8 | - | - |
| Leather Jacket | 0.25 | 1/4 | - | - |
| Leather coat | 0.5 | 1/2 | - | - |
| Samurai leather cloak | 1 | 1 | 1 | - |
| Dragonscale Leather Cloak | 1.5 | 1 | - | 100 |
Protective clothing varies in durability and damage absorption percentage depending on the weapon type.
Table. Strength and protection
| Type of clothing | Strength | Cold weapons, % | Firearms, % | Salt cartridges, % | Dragon Fire, % |
|---|---|---|---|---|---|
| Leather vest | 3000 | 1–5 | 3–7 | 6–12 | 0 |
| Leather Jacket | 5000 | 5–10 | 7–13 | 15–25 | 0 |
| Leather coat | 10000 | 10–20 | 10–25 | 30–50 | 0 |
| Samurai leather cloak | 10000 | 10–40 | 10–50 | 30–80 | 0 |
| Dragonscale Cloak | 15000 | 80–100 | 70–100 | 80–100 | 85–95 |
With the right combination of clothing and weapons, damage absorption can reach 100 percent, making the clone invulnerable until the equipment wears out.
Unloading vests#
The cost of crafting a vest is 12 flax and 0.5 gold coins.
Load-bearing vests allow you to carry additional health elixirs into tournaments or duels. The vest can hold up to five bottles. Elixirs are used automatically when your health drops below 10.
Probability of successful application:
- First bottle: 80%.
- Second bottle: 70%.
- Third bottle: 60%.
- Fourth bottle: 50%.
- Fifth bottle: 40%.
Vests are filled on the “Vest Filling” page in the “Trade → Weapon Shop” section. Elixirs cannot be returned to your inventory; they are consumed only in combat.
The vest’s durability is 100 combat points, decreasing if it has been used even once. A maximum of three load-bearing vests can be crafted in the workshop per day. Vests can be bought and sold at the market, both empty and with elixirs.