Fighting as part of a squad#

Fighting as part of a squad

To participate in battle, a clone must have stamina ≥0 and health ≥10. If stamina is below 0 or health is below 10 (without a health elixir or automatic recovery), the clone will not participate in battle. After battle, 1 stamina point is deducted from the clone for each battle fought.

Squads can launch no more than one attack per day. If the banner is raised, the principality may be attacked by Webman’s troops.

Ammunition and protection#

The clone can use any equipped weapon. Firearms require ammunition (bullets or cannonballs), which can be purchased or crafted after learning “Gunsmithing.”

  • The artillery weapon is available to clones with the status of “peasant” and higher.
  • Warship - from the status of “bourgeois”.
  • Only one type of firearm and one type of melee weapon can be used at a time.

Protective clothing reduces damage and loses durability. Combining it with certain weapons can increase damage absorption to 100%.

Weapon durability decreases:

  • Melee weapons: -1 per hit.
  • Live ammo: -10 per shot.
  • Cannonball: -10 per shot.

Offensive battles of the squad#

  • The first to attack are fighters with firearms.
  • Clones with melee weapons begin an attack after their firearm ammunition is exhausted.
  • The order of moves depends on the initiative.
  • Dragon Riders do not die in battle and leave it after depleting their ammunition.
  • Military knowledge is not gained with fists.

Siege tactics#

If the Defensive Wall is built and operational, the enemy employs siege tactics. The siege lasts until the wall is destroyed or the retinue is defeated. Attacks occur every 24 hours. The retinue of a besieged principality can only repel attacks.

Table: Base Weapon Accuracy Bonus for Defenders (Except Dragons)

Wall levelBonus, %
1+10
2+20
3+30
4+40
5+50

Table: Maximum strength of the principality wall

Wall levelStrength, units
120,000
250,000
3100,000
4220,000
5400,000

Table. Threshold strength at which the wall level is reduced by one unit

Wall levelThreshold strength, points
18,000
230,000
370,000
4140,000
5280,000

Accrual of characteristics#

  • Military knowledge: +6 for a precise hit, +2 for a missed hit.
  • Military initiative: +3 for participation, +6 for victory.
  • Additional bonus for kvass: depends on the weapon used ( details).

Payment of wages and trophies#

  • Salary is awarded for knocking out the enemy’s health.
  • The prince receives 10% of the total payment.
  • The winner collects the spent ammunition from the battlefield minus 25%.
  • Iron and gold are divided among the warriors in proportion to the health knocked out.

Trips to battlefields#

Trips are conducted with security, costing 5 stamina, in the Troop Battles section (“Work” → “Security” → “Troop Battles”). An essay may be published in the newspaper for a fee.