Craftsman #


Craftsmen are the largest part of our society, the basis of the economic system. It is the artisans who perform most of the work and create the main product.

Conditions for obtaining status #

To obtain the status of “artisan” you need to study 5 sciences at a public school, with a total cost of 5 gold coins.

Status options #

Craftsman is the first status, from which a clone has access to many types of activities, and therefore income. He has already mastered some basic disciplines, so he can get a permanent job, acquire various necessary things, etc.

Available activities:

  • participate in the game’s Affiliate Program;
  • get a permanent job at one or more state enterprises, although for now only as ordinary workers;
  • get a job as a carpenter, stonemason or miner in a private enterprise;
  • get a job as a butcher in a meat factory;
  • build a house;
  • purchase any goods and resources on trading platforms;
  • hunts marten in the hunting section;
  • replenish your account and exchange Clonecoins for gold coins on the Currency Exchange, as well as exchange gold for Clonecoins, which can be turned into real money or cryptocurrency with the help of bankers;
  • choose or change a mentor and receive useful advice from him;
  • participate in competitions on the forum.

At the same time, the artisan, as a respected member of society, is no longer able to do some activities that are intended only for vagabonds. For example, a craftsman can no longer:

  • get a job as a servant in a house;
  • get a job as a slaughterer at a meat factory;
  • build a dugout;
  • get free flower seeds at the State Farm and grow flowers;
  • receive help at the Shelter.

Job #

In the “Job” section, a craftsman can find suitable vacancies.

The simplest thing you can do to earn money is to get a job and receive a salary once a day.

State enterprises #

Most state-owned enterprises have jobs in various positions - from ordinary workers to managers. Some positions require tools or special education to be employed.

The employer here is the state, which means that wages are guaranteed. Many enterprises also pay bonuses depending on the characteristics of the clone and the amount of special knowledge.

Almost all state-owned enterprises offer opportunities for career advancement. The more specialized knowledge your clone has, the more likely he is to get a higher position. Higher position means higher level of income!

Another feature of working at state-owned enterprises is that a clone can work simultaneously at several enterprises (this is still a game, not a copy of the real world). But you cannot work at a state and private enterprise at the same time.

Private enterprises #

A clone can get a job in a private enterprise as a carpenter, stonemason or miner.

The employers here are other clones - the owners of the settlements. They also set the amount of wages, which cannot be lower than the minimum determined by the state.

A clone can only work at one private enterprise at a time and only in the settlement in which he lives. On the one hand, it brings less money and experience than working at several state-owned enterprises. On the other hand, employment does not require any special knowledge, tools are cheaper, and less stamina is consumed.

A craftsman can also take up long-term construction jobs. No tools required here. The salary of a builder is determined by the owner of the project under construction. Choose wisely!

You can also work as a butcher at a meat factory; this work does not consume stamina, but the amount of earnings greatly depends on the amount of special knowledge - knowledge of a butcher.

During the day, a clone can change jobs, quit and get another job. But he will receive a salary only where he is employed at the time of checkout.

Characteristics #

Having entered “adult” life, the artisan begins his long, interesting journey, which is influenced by the characteristics he acquires in the game.

Experience #

This is one of the main characteristics of a clone. Experience matters in itself, influencing, for example, the possibility of employment in individual enterprises. Experience also serves as the basis for acquiring many other characteristics and special knowledge for which it can be exchanged.

Experience is gained by working in public and private enterprises. Different positions bring different amounts of experience.

Intention #

This is also a very important characteristic that was not available to tramps. The intent will increase the clone’s specialized knowledge. To train Intention, the clone must live in his own or rented house. We recommend that you study in detail the ways to level up Intention, it can help you in the future.

Stamina #

Unlike rogues, clones, starting from artisan status, require stamina.

The clone receives one bonus unit of stamina upon receiving the status of an artisan, and then must take care of himself.

Endurance is consumed when working in factories, participating in hostilities, and when working on construction sites.

In addition, each clone consumes one point of stamina daily. Clones younger than 365 days, thanks to the bonus for beginners, do not consume the daily stamina allowance.

Watch this feature carefully! A hungry clone (with stamina below 0) cannot perform any work, and therefore will not receive a salary.

Replenishing stamina requires food. Craftsmen buy food at the commodity exchange. Having become a peasant, the clone will be able to produce some products himself, as well as sell them. Clones replenish stamina in the refectory by consuming food.

Own business #

An artisan can no longer grow and sell flowers, but he can have another business of his own:

  • After completing a course in handling ammunition, an artisan can produce ammunition himself for security, tournaments and military operations and sell it;
  • Having bought a hunting license and a gun, an artisan can hunt and sell the catch at the fair. With an increase in social status, it becomes possible to choose more profitable prey;
  • an artisan can already invest and receive passive income, more on that below.

Clothes for a clone #

In the virtual world, the weather is always good, warm and dry, you can do without clothes, but still it’s not appropriate for decent clones to walk naked.

The crafter can try on things that can be found at the Fair.

Such clothes are sewn in the ateliers of settlements and principalities from the fibers of the wonderful plant “linen”, and therefore have a number of useful properties.

Artisan’s clothing will restore 20% of the daily stamina consumption rate, and also provide 1 unit of the “Intent” statistic per day.

Of course, you can wear more luxurious clothes, even imperial ones, in order to restore more stamina, but then you can forget about the “Intent” characteristic! To obtain this characteristic, clothing must strictly correspond to the status of the clone.

Military/security guard/bandit #

A craftsman can begin a military career. We recommend starting with security activities, where you can gain military experience and take part in combat tournaments.

What?! Do you want to rob a neighbor or a rich castle owner? Then the path of the robber awaits you. This type of behavior is also provided for by the rules - and by the way, it can bring income not only to a bandit, but also to an honest citizen. A guard may meet a bandit in a house or settlement, and if he wins, the bandit will have to pay a fine.

The clone will be able to combine security work or robbery with other jobs.

Become a wealthy investor #

The first steps towards becoming a prosperous clone have already become available to the artisan. Having made them, you can earn money not only with your hands, but also with your head.

An investor is a resident who has income from rent, securities, real estate, mines, raw materials developments… In the “Investments” section you can learn more about passive income opportunities. Of course, you won’t be able to take these steps with a hole in your pocket.

Let’s briefly consider the advantages of this direction.

Real estate #

As we already know, a craftsman can build and own real estate. You can start with a simple house, and if you have the desire and finances allow, you can immediately build a castle! At the same time, the level of an already built house can be raised with the magic elixir “hospitable shelter”.

The clone rests in the constructed dwelling, restoring some of the stamina spent during the working day.

While living in a house, a clone can train the “intention” characteristic.

The clone can rent out spaces in his house.

House owners are paid various subsidies - state (paid by the state), princely (paid by the prince), from mayors (paid by the owner of the settlement).

The amount of subsidies depends on where you choose to build. Do not hesitate to write a letter to the prince or the owner of the settlement - ask him a question that interests you.

Many believe that it is better to build a house in your own settlement and in your own principality. But the artisan is not educated enough to found a settlement or principality; this requires a higher social status. But don’t worry, develop yourself, and success will definitely come!

For construction you will need resources that can be purchased on the Commodity Exchange. You can also reconstruct the dugout that the clone built while he was a vagabond. To do this, you need the magic elixir “Hospitable Shelter”; it can be purchased at the Fair.

Securities #

Securities are a highly profitable business.

In the “Financial Report” section (“Securities” → “Financial Report”) you can familiarize yourself with the basic information on the securities available in our world. They bring daily income in gold!

The path to the peasants #

A craftsman is a hard worker who most often works for a salary and brings more income to the employer than to himself. It is very difficult to earn a lot in this social status.

Money is earned primarily by himself, and not by his assets, such as real estate or securities, industrial enterprises…

How to get rich in such conditions? This is virtual life, but it is very similar to real life, here you can look at everything from the outside through the eyes of a clone. We need to move on quickly!

The next step is to obtain the social status of “peasant”.

To improve your status, you must complete training at a State school. In total, you need to study 4 disciplines, the cost of each course is 2.5 gold coins.

Table. The cost of training a craftsman in the sciences to obtain peasant status

EducationCost, gold
Livestock breeding2.5

Follow the game news! From time to time, the administration holds promotions during which the cost of training is reduced by a certain percentage.

If you have not yet managed to earn money for training, you can top up your account a little and quickly increase your status. This is one of the ways to save time.

By the way, remember about subsidies for young clones? The faster a clone becomes a peasant, the more gold coins he will receive.

You can now use the clone auction. Characters with good characteristics are often sold here. An artisan can buy a clone of any social status at auction, including one higher than his own.

And finally, one more piece of advice: try different directions, study here everything that interests you in the real world. After all, the rules of the game are largely taken from reality. You can apply the knowledge and experience gained in the game in real life.

The main thing to remember is that in the virtual world, as in the real one, there are many predators! A clone, like a person, must constantly develop, become stronger, and not allow it to feed on itself and its own means. Gradually, you will turn from a fry into a big hungry shark, and then let other people’s slow and lazy clones be afraid of you!

At the same time, be careful and attentive, especially at first, when taking your first steps. Do not press a button if you are not sure what action it means. Read the tooltips, they appear in many places when you hover your mouse cursor.