Peasant

Peasant #

Peasant

Peasants are not just workers, but also breadwinners of the land of clones. Starting from this social status, a clone can participate in food production.

But the main thing is that having acquired a higher status, a clone gains the right to occupy a superior position in relation to craftsmen. This is expressed both simply in the right to occupy higher and highly paid positions, and the opportunity to found your own settlement and hire other clones to work!

And don’t forget to change your clone’s clothes - it’s not right for a proud peasant to wear craftsman’s clothes.

Conditions for obtaining status #

To obtain the status of “peasant” you need to study 4 sciences at the public school, with a total cost of 10 gold coins.

Status options #

A peasant can take the same positions as a craftsman, at the same enterprises. Also, a peasant can occupy higher positions at these enterprises. Besides, a peasant can get a job at some enterprises where craftsmen are not accepted. Naturally, the greatest opportunities open up for peasants in agriculture.

Job #

A peasant, like a craftsman, in search of work goes to the “Work” section. But there he is greeted with interest, because a more educated clone can do more complex work (and receive a higher salary)!

Having become a peasant, a clone is not obliged to quit his previous jobs. He can continue doing the same job gaining experience. But now he can apply for a higher position. Also, a peasant can find new jobs to develop his characteristics faster.

State enterprises where a clone can get a job, starting with the status of “peasant”:

At private enterprises, a peasant can also get a job as a haymaker at a private flour mill.

A peasant who hunts may encounter a fox in the hunting grounds.

If a clone serves in a princely squad or in a bandit army, he can already control an artillery piece, which knocks out much more health units from the enemy, and therefore brings in much more gold coins as a bonus.

Livestock breeding #

Livestock products are in constant high demand on the commodity exchange, because they are the main food of dragons. Dragons are the top of the evolutionary chain of animal life in the land of clones. Clones can also use meat for food. In addition to meat, livestock farming also brings other products and goods: eggs, milk, and also manure, which is very useful for farming. While engaged in animal husbandry, clones can participate in various tournaments with prizes in the form of gold coins.

The nominations are very different: the highest milk yield, the highest weight of a newborn calf, the largest number of eggs laid by hens, the largest number of chicks hatched…

You can train boars and take them to pig races, place bets there, and cheer for your pets.

A clone with the “peasant” status can:

  • maintain a chicken farm of up to 40 heads maximum;
  • keep cattle, maximum 3 animals;
  • keep pigs, maximum 3 animals;
  • cultivate 1 plot of land near the house and grow crops on it.

Agriculture #

Of course, peasants work the land!

In our virtual state, near each built house there are plots of land for growing crops.

On such land plots, you can grow various products - from livestock feed to various vegetable crops to feed clones, as well as flax for sewing clothes.

Proper management of agricultural activities reduces the cost of goods that can be used or sold.

Trade #

Now the clone has every right to trade on all trading platforms of the state.

A peasant can both buy and sell any goods on any trading platforms and auctions in the land of clones. The only exception is the Principalities Auction. A peasant cannot become a prince; this requires a higher status, therefore a peasant cannot buy a principality.

If you know how to analyze the market, then now, by buying and reselling goods on the Commodity Exchange, you can make a fortune, even if you do not produce anything yourself! But don’t get carried away, you can just as easily lose in stock market games if the market situation changes not the way you planned.

Your own settlement #

Creating your own settlement means acquiring the opportunity to work for yourself, produce resources yourself, and enjoy other benefits of a city planner.

The possibilities of your own settlement are the construction and development of your own production and processing enterprises.

The settlement offers the extraction of stone and ore, the production of wood and cereals, as well as the processing of these resources into flour, animal feed, building materials, etc.

In his settlement, a clone can open gold mines and extract gold daily with clone miners.

Now it makes even more sense for you to increase the number of your clones. All of them will be able to work at your enterprises.

The production enterprises on the estate are small, but you can develop your enterprises, and gradually the estate will become a village, and then a city, or a megacity with powerful production enterprises.

If you build a settlement, you will begin to prove yourself as a manager. You choose what products to produce and what labor resources to use. You can send only your own clones to your enterprises, or you can also send clones of other players - as you wish! You can pay social subsidies to the residents of your settlement (on your own behalf). This way you encourage other players to send clones to work at your enterprises and bring you profit. You can develop the settlement by attracting developers and creating your own programs and conditions.

In addition, all owners of settlements receive additional subsidies from the state. Princes and owners of higher-level settlements on the territory of which you will create your settlement also often assign subsidies to urban planners.

You can also get information on the development of the settlement from your mentor, on the forum or in the game chat.

The path to the bourgeoisie #

A peasant is already a strong, wealthy clone who can have his own sources of income and even lead other clones in his own settlement.

Having learned to manage a small farm, it’s time to move on - to obtain the social status of “bourgeois”.

The bourgeoisie has much greater opportunities in agriculture and urban planning, and can get a job in even more lucrative positions.

But the most important thing is that a clone with the status of “bourgeois” can found his own Principality!

Table. The cost of teaching a peasant science to obtain bourgeois status

EducationCost, gold
Monetary system10
Engineering10
Clerical work10
Shipbuilding10

From time to time, the administration holds promotions during which the cost of training is reduced.

By the way, have you forgotten about subsidies for young clones? Bourgeois whose age does not exceed 150 days receive a daily additional subsidy from the state in the amount of 0.16 gold coins. So now you are aware of your options.

Not everything is so easy and simple in the game! Feel free to ask questions to experienced players in the chat or on the forum, or ask for advice from a mentor. Listen to other people’s advice and make your own decisions! Dare, try, and you will succeed!