Public School#

At the State School, clones can obtain the general education required to advance their social status. The path to school is simple: the “Class Certification” section (Character → “Education” → “Class Certification”). All sciences are learned instantly, but the clone expends stamina (20 points for each science). The clone obtains the required amount of stamina from the Refectory. Remember to replenish your food supplies regularly. Studying at the State School is required to acquire the first three social statuses.
Craftsman#
To achieve Craftsman status, a tramp must learn five basic subjects.
Table. Cost of training to obtain sraftsman status
| Education | Cost, gold |
|---|---|
| Certificate | 2 |
| Arithmetics | 2 |
| Carpentry | 2 |
| Weapon Proficiency | 2 |
| Fundamentals of metallurgy | 2 |
When the training is fully completed, your status will increase automatically.
Peasant#
To obtain the status of “peasant,” a craftsman must study at the public school and study four subjects.
Table. The cost of training a craftsman in the sciences to obtain peasant status
| Education | Cost, gold |
|---|---|
| Livestock breeding | 5 |
| Geodesy | 5 |
| Agriculture | 5 |
| Trade | 5 |
Bourgeois#
To obtain the status of “bourgeois,” a peasant must undergo training and study four subjects.
Table. The cost of teaching a peasant science to obtain bourgeois status
| Education | Cost, gold |
|---|---|
| Monetary system | 20 |
| Engineering | 20 |
| Office work | 20 |
| Shipbuilding | 20 |
At the Public School, a clone can also receive special education, which is necessary for work at definite enterprises and opens up other useful opportunities for him.
Mass clone training#
Mass clone training In the “Creating Clones” section (“Character” → “Actions with Clones” → “Creating Clones”), players can automatically create several clones and immediately increase the social status of new clones to craftsman, peasant or bourgeois. In this way, you can immediately create from 2 to 100 clones of the social status you need. To do it, you need to select the main name of the clone, status, as well as their desired number. The system will begin creating clones, adding a set of letters and numbers to the main name if they are available. When creating clones, the system gives preference to a set of numbers. Let’s look at an example: the player chose the nickname: “clone” and entered the quantity: 100 clones.
Table. Example of mass clone creation
| Clone number | Clone nickname |
|---|---|
| 1 | clone00 |
| 2 | clone01 |
| 3 | clone02 |
| … | … |
| 100 | clone99 |
A set of 100 clones with the base name “clone” will look something like this, if all these nicknames are free. If one of the nicknames is busy, the system will create fewer clones. If 10 nicknames in a row are occupied, the system will stop trying to create new clones.
After creating clones, a notification will be sent to the player’s in-game email with the number of clones created, as well as notifications about training each of the clones to a given social status (unless this option is disabled by the player in the system notification settings.)
This method of creating and training clones is fast and effective if you need to immediately create a large number of clones of the same type. For example, you are developing an account on your own, have created a new enterprise and need 10 new craftsmen at once. You do not need to waste time on monotonous and monotonous actions to sequentially create and train each clone in turn.
The main thing is to take care of the availability of gold coins and stamina, which is spent to instantly study sciences and increase status. The system does not reserve all funds for training at once, so if there is a shortage, as many clones will be created as gold coins and stamina are enough for.