Hiring builders#

Hiring builders

The construction of large-scale facilities in a clone world requires coordinated work and proper process organization. To ensure stable construction, the owner of a settlement or principality must ensure sufficient labor, materials, and proper working conditions. Below are the basic rules governing the construction of long-term facilities.

Construction of buildings#

  • To build architectural wonders, great and megalithic structures, it is necessary to hire builders.
  • Clones of any social status, except vagrants, can work at construction sites.
  • The owner of a settlement or principality can hire any number of workers.
  • The mayor or prince himself cannot get a job as a builder.
  • The simultaneous construction of several objects is permitted in the settlement.

Hiring builders#

  • Hiring is automatic: a clone who submits an application is immediately accepted.
  • The owner of the construction site sets a fixed wage.
  • At construction sites with no education requirements, the maximum salary is 0.01 gold coins.
  • At construction sites requiring the education of Megalithic Structures Engineer or Mechanical Engineer, the maximum salary is 0.1 gold coins.
  • When setting the salary, the amount for the next day of work is reserved from the owner’s account.

Materials for construction#

  • The site must always have a full set of necessary materials.
  • The absence of any kind of material stops construction.
  • When construction stops, workers continue to be paid their wages.
  • Payments will only stop if the construction site owner reduces the wage fund to 0.
  • The required amount of material is equal to the number of builders multiplied by the daily consumption of one worker.
  • You can enable automatic supply of materials from storage and automatic purchase on the commodity exchange.

Material consumption#

  • The standard consumption by one builder is 1 unit of material per day.
  • Consumption of oil and petroleum products is 10 units per day.
  • If individual consumption rates are specified for an object, they are applied.