Great buildings#
There are three Great Buildings in the Land of Clones, each with special construction conditions. They can be built in stages, and from level one, some of the benefits they provide can be enjoyed. Alternatively, if you have the necessary resources, you can build the highest level straight away for maximum effect. These buildings include the Carved Tower, the Amphitheater, and the Warrior Statue.
The construction of these buildings can be carried out by:
- Any prince.
- Owner of a settlement of any level.
When calculating the clone’s asset valuation and the player’s overall account valuation, the cost of the completed structure is factored in with a multiplier of 1.5. The valuation of a level 5 structure is always calculated based on the cost of “incremental” construction.
Construction#
Each building has five development levels. The prince can build it in stages, upgrading it at each level, or build it straight to level 5 and receive a discount on construction.
Gradual construction#
Carved Tower#

The first level and each subsequent level will require 40,000 units of processed wood and 1,330 units of cement to build.
Amphitheater#

To build the first level and subsequently increase the levels, you will need 40,000 units of processed stone and 1,330 units of cement.
Warrior Statue#

To build the first level and subsequently increase the levels, you will need 6,000 units of processed iron and 1,330 units of cement.
One-stage construction#
Table: Construction Costs for Level 5 Great Buildings
| Structure | Resource | Quantity |
|---|---|---|
| Carved Tower | Processed wood | 200,000 |
| Amphitheater | Processed stone | 200,000 |
| Statue | Processed iron | 30,000 |
When constructing the Carved Tower and Amphitheater, each builder spends 3 units of each material. When constructing the Statue, 1 unit of each material per builder.
Repair#
These structures do not require periodic repairs.
Additional bonuses#
The influence of Great Structures on resource processing#
Great Buildings provide a discount on the processing of primary raw materials into secondary raw materials in a principality or settlement, depending on the location of the building. They also provide a discount on the production of tertiary products (based on the cost of gold coins). The discount applies to the entire processing limit of the clone that owns the building. For example, if a clone owns a principality with a processing limit of 1,200 secondary wood and a metropolis with a limit of 450 secondary wood, and the Carved Tower is built in the principality, the discount will apply to the entire limit—1,650 secondary wood.
The amount of discount provided by each level of a great building varies:
- Level 1 gives a 1% discount on recycling into secondary products.
- Each level gives a 10% discount on the production of tertiary products, taking into account the cost of gold coins.
With a base processing rate of 1 after building a level 5 Carved Tower, the owner of the building will spend 0.95 wood to obtain 1 processed wood and will receive a 50% discount on the gold component when producing wooden tertiary products.
The influence of Great Structures on dragons#
Mastering great structures is important for dragon owners. The impact of these structures on dragon stats depends on the structures’ development level and their location.
A dragon born in a principality with great buildings developed to level 5 receives improved characteristics:
- Amphitheater: Dragon Power +10%.
- Warrior Statue: Dragon Fury +10%.
- Carved Tower: Dragon Sense +10%.
These coefficients apply to a dragon throughout its life and remain in effect even if it moves to another principality. Dragons are affected by no more than four buildings of the same type (for example, four Amphitheaters, four Statues, four Carved Towers).
A dragon living in the Amber Caves of a principality with Great Buildings developed to level 5 receives the same improvements. If the principality and settlement have five or more buildings of the same type, this does not increase the effect. If there are multiple identical buildings, the multipliers are cumulative. For example, if a dragon is born in a principality with a Carved Tower and lives in the Amber Caves of the same principality, its Sense stat increases to 120%.
The influence of great structures on military affairs#
Possession of a fully developed, level 5 “Warrior Statue” in a principality provides additional advantages to the squad in battle. If the principality has a training arena of any level, possessing a level 5 “Warrior Statue” allows the squad to recognize enemy troop dummies with 100% accuracy.
Each of the three Great Buildings in the Principality also provides a bonus to the total number of training spots in the arena: +100 spots for each building level (maximum +500 spots for clones).