Great buildings #
There are three great buildings in the land of clones, for which special construction conditions are set. They can be built by levels, and starting from the first level, you can use a part of the benefits they provide. Or, if you have the necessary resources, you can build the highest level at once to get the maximum effect. These buildings include the Carved Tower, the Amphitheater, and the Warrior Statue.
The construction of these buildings can be carried out by:
- any prince;
- owner of a settlement of any level.
When calculating the value of a clone’s property and the overall value of a player’s account, the value of the completed sructure is taken into account with the coefficient of 1.5. The assessment of a level 5 structure is always calculated in accordance with the costs of “gradual” construction.
Construction #
Each structure has 5 levels of development available. A prince can build the structure by stages, improving it at each level. Or build a building immediately at level 5 and get a discount on construction. Below is the construction cost.
Gradual construction #
Carved Tower #
To build the first level and each subsequent level, 40,000 units of processed wood and 1,330 units of cement will be required.
Amphitheater #
To build the first level and subsequently increase levels, you will need 40,000 units of processed stone and 1,330 units of cement.
Warrior Statue #
To build the first level and subsequently increase levels, you will need 6,000 units of processed iron and 1,330 units of cement.
One-stage construction #
Table. The cost of building great structures of level 5.
Structure | Resource | Quantity |
---|---|---|
Carved Tower | Processed wood | 200,000 |
Amphitheater | Processed stone | 200,000 |
Statue | Processed iron | 30,000 |
When constructing the Carved Tower and Amphitheater, each builder spends 3 units of each material.
When constructing a Statue - 1 unit of each material per builder.
Repair #
These structures do not require periodic repairs.
Additional bonuses #
The influence of Great Structures on resource processing #
Great Structures provide a discount on processing primary raw materials into secondary ones in the principality or in the settlement, depending on the location of the building.
Also, great structures give a discount on the production of tertiary products (gold coins expences). The discount will apply to the entire processing limit of the clone that owns the building. Let’s look at an example. The clone has a principality with a processing limit of 1200 units of recycled wood and a megacity with a limit of 450 units of recycled wood. The Clone has built a Carved Tower in the Principality. The tertiary production rebate will apply to a limit of 1,650 units of processed wood.
The amount of discount provided by each level of a great building varies:
- Level 1 gives a 1% discount on processing into secondary products;
- each level gives a 10% discount on the production of tertiary products, taking into account the gold coins expences.
Let’s say, with a base processing coefficient of 1, after building a Level 5 Carved Tower, to obtain 1 processed wood, the owner of the building will spend 0.95 wood and receive a 50% discount on the gold component when producing tertiary wood products.
The influence of Great Structures on dragons #
Owning great structures is important to dragon owners. The influence of these structures on the characteristics of dragons depends on the buildings level of development and their location.
A dragon born in a principality with great structures developed to level 5 receives improved characteristics from these buildings:
- Amphitheater: increases the dragon’s strength by +10%;
- Warrior Statue: increases dragon rage by +10%;
- Carved Tower: Increases dragon sense by +10%.
These coefficients will affect the dragon throughout its life. Their effect will continue even if the dragon moves to another principality. No more than 4 buildings of the same type have an effect on dragons (for example, 4 Amphitheaters, 4 Statues, 4 Carved Towers).
A dragon living in the amber caves of a principality with great structures developed to level 5 receives improved characteristics from these structures:
- Amphitheater: increases the dragon’s strength by +10%;
- Warrior Statue: increases dragon rage by +10%;
- Carved Tower: Increases dragon sense by +10%.
These coefficients will apply to the dragon only during the period of its residence in the amber caves. Moreover, the number of buildings of the same type that influence the dragon is limited to four (for example, 4 Amphitheaters, 4 Statues, 4 Carved Towers). Even if the principality and settlement have 5 or more great structures of the same type, this will not have any additional impact.
If there are several identical buildings, their coefficients are added up. For example, if a dragon is born in a principality with a Carved Tower and lives in the amber caves of the same principality, its sense rating will be increased to 120%.
The influence of great structures on military affairs #
Owning a fully developed Level 5 “Warrior Statue” in the principality provides additional advantages to the squad in battle. If there is a training arena of any level in the principality, then if there is a “Warrior Statue” of level 5, the squad can recognize dummies of enemy troops with 100% probability.
Each of the three great structures in the principality also brings an additional bonus to the total number of training places at the arena: +100 places for each level of the building (maximum of +500 training places for clones).