Great spike#

Great spike

The Great Spike is an architectural marvel capable of attracting clouds using rainplates produced in the alchemical laboratory. These clouds irrigate agricultural lands, increasing productivity and profitability.

The right to build the architectural wonder “Great Spike” is granted to a prince who has reached university development level 5 in his principality, as well as to the owner of a settlement with metropolis status and a technology level of 9440 or higher. The settlement must be located in a principality where the prince has also developed a university to level 5.

Construction#

The cost of construction in settlements on the Metropolis and Enclave servers, as well as in the principalities of the Enclave server, is the same, but in the principalities of the Metropolis server it is significantly higher.

Table. Construction costs of the architectural wonder “Great Spike” on game servers

Resource“Enclave” (everywhere) and “Metropolis” (settlements)Metropolis (principality)
Gold40.0196
Flour16,75021,942.5
Wood beam11,15014,606
Edged board22,30029 213
Mounting rail44,60058,426
Wood lining89,200116,852
Foundation block11,15014,606
Overlap block22,30029 213
Facing plate44,60058,426
Brick89,200116,852
Channel11151460
Girders22302921
Corner44605842
Fittings892011,685
Solar plate220288
Rain plate220288

If the prince has already built the architectural wonder “Giant Sunflower”, then 20% fewer solar panels are required to build the “Great Ear”.

Each builder consumes 0.5 flour and 1 unit of each other resource per day. Gold coins are completely deducted at the start of construction and serve as a government fee.

Repair#

Since the 1001st day since its construction, the miracle needs repairs every 30 days.

Table. Cost of repairing the Great Spike

ResourceQuantity
Flour167
Wood beam111
Edged board223
Mounting rail446
Wood lining892
Foundation block111
Overlap block223
Facing plate446
Brick892
Channel11
Girders22
Corner45
Fittings89
Solar plate2
Rain plate2

If a building isn’t repaired on time, the time until the next repair remains, and costs increase proportionally to the number of missed periods. An automatic repair feature is available, without automatically purchasing resources.

Additional bonuses#

  • Increases the ripening speed of agricultural products by 5% in all fields of the principality or metropolis where the Great Ear is built.
  • Dragon Intent Bonus: +5 for dragons born near the Great Colossus, and an additional +5 when living in the Principality’s Amber Cave.
  • Daily allowance from the state to the owners of the “Great Spike”.