Hunting grounds #
The lands of the principality can be used to create hunting grounds with a variety of game.
By developing hunting grounds, a prince increases the principality technological level, since the total cost of the built grounds (in gold coins) is added to the technological level.
Purchasing hunting grounds also gives the prince the opportunity to participate in the drawing of hunting tickets. You can read more about this in the corresponding section.
Purchasing hunting grounds #
Table. Cost of purchasing grounds
Type of grounds | Type of beast | Cost, gold | Cost in resources | |
---|---|---|---|---|
Spruce forest | Marten | 4 | 50 sapphire | |
Oak forest | Fox | 8 | 50 amethyst | |
Forest-steppe | Wolf | 20 | 50 ruby | |
Broadleaf forest | Boar | 40 | 50 emerald | |
Pinery | Deer | 80 | 50 diamond | |
Mixed forest | Moose | 100 | 20 golden eggs or 40 silver eggs | |
Birch forest | Bear | 125 | 25 golden eggs or 50 silver eggs |
One ground may contain a certain number of animals, which the prince purchases from the state reserve. The more land of each type, the more animals can be kept at the same time and the more game is available for hunters to shoot per day.
Daily limit of animals #
Every day the prince can purchase the maximum number of animals, which is three times the size of his land.
Table. Capacity and limits of animals in the grounds
Type of grounds | Capacity | Daily maximum | |
---|---|---|---|
Spruce forest | 40 martens | 120 martens | |
Oak forest | 40 foxes | 120 foxes | |
Forest-steppe | 80 wolves | 240 wolves | |
Broadleaf forest | 80 boars | 240 boars | |
Pinery | 70 deers | 210 deers | |
Mixed forest | 60 mooses | 180 mooses | |
Birch forest | 60 bears | 180 bears |
Cost of animals #
Depending on the type of animal, its cost in the reserve varies.
Table. The cost of purchasing animals for the land
Type of beast | Cost, gold | |
---|---|---|
Marten | 0.001 | |
Fox | 0.002 | |
Wolf | 0.0045 | |
Boar | 0.007 | |
Deer | 0.01 | |
Moose | 0.02 | |
Bear | 0.03 |
If necessary, the prince can set up the automatic purchase of animals in the reserve, but not more than the maximum possible number per day. All the animals were ransomed within a day. When automatic purchase is enabled, the maximum possible number of animals according to the capacity of the land will be purchased at the checkout time. For example, if you have 10 marten plots and in one day you shot all the martens in the principality, at the checkout time the prince will purchase 400 martens.
The number of plots of each type is limited and depends on the current technological level of the principality. This amount can be calculated using the formula (fractional results are rounded down):
\(Q = L / 4P\)The following variables are used in the above formula:
Variable | Explanation |
---|---|
\(Q\) | amount of land available to the principality |
\(L\) | technological level of the principality |
\(P\) | the cost of one piece of land of this type in gold coins |
Hunter limits #
A limited number of hunters can hunt in the principality at the same time: no more than 8 in each area.
Calculation examples #
Calculation of the amount of land:
Let’s say a principality has a technological level of 1500 units. The prince wants to calculate how many lands of the “Oak Forest” type he can build. Land of this type has a cost of 8 gold coins. Thus, in the principality it is possible to build no more than K = 1500 / (8 x 4) = 46 lands of the “Oak Forest” type.
Calculation of the number of hunters:
If the prince built 10 “Birch Forest” grounds, then 10 x 8 = 80 hunters will be able to hunt there at the same time.
The prince’s income from hunting on his lands #
The prince receives 50% of the cost of cartridges consumed by hunters on his territory. Income is credited to the game account once a day.
Hunting statistics can be viewed in the “Profitability” section (“Investor” → “Principality” → “Hunting Grounds” → “Profitability”).