Hunting grounds#

The lands of the principality can be used to create hunting grounds with various types of game.
Developing hunting grounds increases the technological level of the principality, since the total value of all built hunting grounds in gold coins is added to the technological level.
Purchasing the land also gives the prince the opportunity to participate in a hunting license lottery. Detailed information on this is available in the relevant section.
Purchasing hunting grounds#
Table. Cost of purchasing lands
| Type of grounds | Type of beast | Cost, gold | Cost in resources |
|---|---|---|---|
| Spruce forest | Marten | 4 | 50 sapphire |
| Oak forest | Fox | 8 | 50 amethyst |
| Forest-steppe | Wolf | 20 | 50 ruby |
| Broadleaf forest | Boar | 40 | 50 emerald |
| Pinery | Deer | 80 | 50 diamond |
| Mixed forest | Moose | 100 | 20 golden eggs or 40 silver eggs |
| Birch forest | Bear | 125 | 25 golden eggs or 50 silver eggs |
Each hunting ground can hold a limited number of animals, which are purchased by the prince from the state reserve. Increasing the number of hunting grounds of the same type allows for more animals to be held simultaneously and increases the daily amount of game available for hunting.
Daily limit of animals#
Every day the prince may purchase additional animals in quantities not exceeding three times the capacity of the corresponding type of hunting grounds belonging to him.
Table. Capacity and limits for animals in hunting grounds
| Type of grounds | Capacity | Daily maximum |
|---|---|---|
| Spruce forest | 40 martens | 120 martens |
| Oak forest | 40 foxes | 120 foxes |
| Forest-steppe | 80 wolves | 240 wolves |
| Broadleaf forest | 80 boars | 240 boars |
| Pinery | 70 deers | 210 deers |
| Mixed forest | 60 mooses | 180 mooses |
| Birch forest | 60 bears | 180 bears |
Cost of animals#
The price of animals in a state reserve depends on their species.
Table. Cost of purchasing animals for hunting grounds
| Type of beast | Cost, gold |
|---|---|
| Marten | 0.001 |
| Fox | 0.002 |
| Wolf | 0.0045 |
| Boar | 0.007 |
| Deer | 0.01 |
| Moose | 0.02 |
| Bear | 0.03 |
If necessary, the prince can enable automatic purchase of animals from the reserve, but not more than the maximum daily limit. When automatic purchase is enabled, the system purchases animals at the designated time until the reserve is fully stocked. For example, if the prince has 10 marten hunting reserves and all the animals have been shot in one day, 400 martens will be purchased at the designated time.
The number of each type of land is limited and depends on the principality’s current technological level. The maximum number of lands is calculated using the following formula (fractional parts are rounded down):
\( Q = L / 4P \)The following notations are used in the formula:
| Variable | Explanation |
|---|---|
| \( Q \) | the number of lands available to the principality |
| \( L \) | technological level of the principality |
| \( P \) | the cost of one ground of this type in gold coins |
Hunter limits#
No more than 8 hunters can hunt in one hunting area at the same time.
Calculation examples#
Calculation of the number of lands. If the technological level of the principality is 1500 units, and the cost of the Oak Forest type land is 8 gold coins, the maximum number of such lands will be: K = 1500 / (8 × 4) = 46.
Calculating the number of hunters. If there are 10 Birch Forest type hunting grounds, 10 × 8 = 80 hunters will be able to hunt there at the same time.
The prince’s income from hunting on his lands#
The Prince receives 50% of the cost of ammunition used by hunters on his territory. This income is credited to the game account once per day. Hunting statistics can be viewed in the “Profitability” section (Investor → “Principalities” → “Hunting Grounds” → “Profitability”).