Hunting grounds

Hunting grounds #

The lands of the principality can be used to create hunting grounds with a variety of game.

By developing hunting grounds, a prince increases the principality technological level, since the total cost of the built grounds (in gold coins) is added to the technological level.

Purchasing hunting grounds also gives the prince the opportunity to participate in the drawing of hunting tickets. You can read more about this in the corresponding section.

Purchasing hunting grounds #

Table. Cost of purchasing grounds

Type of groundsType of beastCost, goldCost in resources
Spruce forestSpruce forestMarten450 sapphire
Oak forestOak forestFox850 amethyst
Forest-steppeForest-steppeWolf2050 ruby
Broadleaf forestBroadleaf forestBoar4050 emerald
PineryPineryDeer8050 diamond
Mixed forestMixed forestMoose10020 golden eggs or 40 silver eggs
Birch forestBirch forestBear12525 golden eggs or 50 silver eggs

One ground may contain a certain number of animals, which the prince purchases from the state reserve. The more land of each type, the more animals can be kept at the same time and the more game is available for hunters to shoot per day.

Daily limit of animals #

Every day the prince can purchase the maximum number of animals, which is three times the size of his land.

Table. Capacity and limits of animals in the grounds

Type of groundsCapacityDaily maximum
Spruce forestSpruce forest40 martens120 martens
Oak forestOak forest40 foxes120 foxes
Forest-steppeForest-steppe80 wolves240 wolves
Broadleaf forestBroadleaf forest80 boars240 boars
PineryPinery70 deers210 deers
Mixed forestMixed forest60 mooses180 mooses
Birch forestBirch forest60 bears180 bears

Cost of animals #

Depending on the type of animal, its cost in the reserve varies.

Table. The cost of purchasing animals for the land

Type of beastCost, gold
MartenMarten0.001
FoxFox0.002
WolfWolf0.0045
BoarBoar0.007
DeerDeer0.01
MooseMoose0.02
BearBear0.03

If necessary, the prince can set up the automatic purchase of animals in the reserve, but not more than the maximum possible number per day. All the animals were ransomed within a day. When automatic purchase is enabled, the maximum possible number of animals according to the capacity of the land will be purchased at the checkout time. For example, if you have 10 marten plots and in one day you shot all the martens in the principality, at the checkout time the prince will purchase 400 martens.

The number of plots of each type is limited and depends on the current technological level of the principality. This amount can be calculated using the formula (fractional results are rounded down):

\(Q = L / 4P\)

The following variables are used in the above formula:

VariableExplanation
\(Q\)amount of land available to the principality
\(L\)technological level of the principality
\(P\)the cost of one piece of land of this type in gold coins

Hunter limits #

A limited number of hunters can hunt in the principality at the same time: no more than 8 in each area.

Calculation examples #

Calculation of the amount of land:

Let’s say a principality has a technological level of 1500 units. The prince wants to calculate how many lands of the “Oak Forest” type he can build. Land of this type has a cost of 8 gold coins. Thus, in the principality it is possible to build no more than K = 1500 / (8 x 4) = 46 lands of the “Oak Forest” type.

Calculation of the number of hunters:

If the prince built 10 “Birch Forest” grounds, then 10 x 8 = 80 hunters will be able to hunt there at the same time.

The prince’s income from hunting on his lands #

The prince receives 50% of the cost of cartridges consumed by hunters on his territory. Income is credited to the game account once a day.

Hunting statistics can be viewed in the “Profitability” section (“Investor” → “Principality” → “Hunting Grounds” → “Profitability”).