Barracks#

Barracks

Barracks are structures that increase the number of military personnel in a principality. The level of a barracks cannot exceed the level of an already built defensive wall.

Construction#

To begin construction, 30% of each resource is sufficient. The remaining materials can be added as construction progresses. Resource supply and labor recruitment are entirely managed by the prince.

Table. Cost of building and upgrading barracks

Resource type12345
Processed wood50003000300030003000
Processed stone50003000300030003000
Sand1500900900900900
Cement500300300300300
Oil product100005000500050005000

Military bonuses#

Table: Effect of different barracks levels on the maximum squad size

Barracks levelInfantry, unitsFleet, units
1+500+300
2+1000+400
3+2000+500
4+3000+600
5+5000+800

The influence of the barracks on the fleet begins to work only when a warrior statue of level 5 is present.

Repair#

Repairs to barracks are not cumulative and are carried out separately for each condition of the structure.

Table: Cost of repairing barracks at any level

Resource typeQuantity
Processed wood300
Processed stone300
Sand150
Cement50
Oil product500

An automatic repair feature is available that allows you to keep your barracks in working order without manual control.

Table. Automatic Barracks Repair

FunctionalAvailability
Automatic repair+
Automatic purchase of a resource for repairs-
Maximum automatic purchase price-

If repairs are not completed in a timely manner, the prince will receive daily notifications via internal mail. Soldiers exceeding the squad’s maximum number (excluding barracks) will not participate in battles and will not receive daily stat bonuses for their service. Such soldiers are selected randomly.

Regular construction, improvement and repair of barracks is a prerequisite for effective military activity and the defense of the principality.