Building a house#

Building a house

Clones with the “Craftsman” status and above can build properties in the clone world. Houses vary in capacity and comfort level and can be developed from level 1 to 32, with the base level ranging from 0 for a dugout to 50 for a castle.

Real estate is used for living, renting, and housing your clones. Houses offer stamina restoration, Intention development, farming, safekeeping of valuables, and the construction of chicken farms and dragon caves. House owners receive daily subsidies from the state, prince, and mayor, making real estate a stable source of income and a prestige asset in Golden Clone.

Property levels#

The level of the house determines the key parameters of its use and profitability:

Table: Real Estate Levels

LevelName
0Dugout
1Shack
2Hut
3Small house
4Simple house
5Two-storey house
6-9Three-storey house
10-11One-storey mansion
12-14Two-storey mansion
15-17Three-storey mansion
18-24One-storey residence
25-31Two-storey residence
32-49Three-storey residence
50Castle

The basic level of the house can be increased using the elixir “Hospitable Roof”.

Choosing a site for construction#

The choice of principality and settlement influences the size of subsidies, the ease of property management, and development prospects. Building a house in your own principality or settlement promotes population growth and simplifies social policy. Developed empires provide stable but lower subsidies, while young principalities may offer higher payments.

Mayors also assign their own subsidies, so it’s important to study the conditions of specific settlements. For agriculture, it’s important to consider the presence of architectural wonders and megalithic structures, as well as the principality’s technological age. Additional information on payments can be found in the principality registry or by contacting princes and mayors.

The following construction options are available:

  • In a specific settlement of the selected principality without the possibility of subsequent transfer.
  • In the principality without a choice of settlement with the right to one transfer in the future.
  • In the “Imperial Lands” without subsidies, but with the possibility of subsequent transfer.
  • In your own settlement on Imperial lands with the transfer of the settlement along with the houses.

Construction process#

House construction occurs in stages and depends on its level. Each level requires 96 hours of construction, so high-level houses take significantly longer to build. To speed up the process, the owner can hire builders, reducing the overall waiting time. Construction uses primary or tertiary resources, depending on the house’s level.

Acceleration of construction#

Speed-up is achieved by hiring builders on the “Build a House” page. The owner sets the price of each task and the total construction budget. Each completed order reduces construction time by 1 hour. During the last hour of construction, no builders can be hired, and any unused funds are returned to the account.

Example. When building a level 1 house (96 hours) and hiring 95 builders at a cost of 0.0002 gold per task, construction can be completed in 1 hour instead of the standard 96.

Raising the house level, elixir “Hospitable Shelter”#

You don’t have to build your house to the maximum level right away. You can develop it gradually, increasing its level as needed and resources become available.

Construction cost#

Level 1 house#

ResourceQuantity
Gold2
Wood48
Stone48
Iron5

Level 2 house#

ResourceQuantity
Gold3
Wood96
Stone96
Iron10

Level 3 house#

ResourceQuantity
Gold4
Wood144
Stone144
Iron14

Level 4 house#

ResourceQuantity
Gold5
Wood beam75
Edged board150
Mounting rail300
Wood lining600
Foundation block18
Overlap block36
Facing plate72
Brick144
Channel5
Girders9
Corner18
Fittings36

Level 5 house#

ResourceQuantity
Gold9
Wood beam30
Edged board60
Mounting rail120
Wood lining240
Foundation block120
Overlap block240
Facing plate480
Brick960

Level 6 house#

ResourceQuantity
Gold8
Wood beam28
Edged board56
Mounting rail112
Wood lining224
Foundation block120
Overlap block240
Facing plate480
Brick960
Channel5
Girders11
Corner22
Fittings43

Level 10 house#

ResourceQuantity
Gold15
Wood beam270
Edged board540
Mounting rail1080
Wood lining2160
Foundation block49
Overlap block98
Facing plate196
Brick391

Level 12 house#

ResourceQuantity
Gold15
Wood beam30
Edged board60
Mounting rail120
Wood lining240
Foundation block270
Overlap block540
Facing plate1080
Brick2160
Channel11
Girders21
Corner42
Fittings84

Level 15 house#

ResourceQuantity
Gold22
Wood beam176
Edged board353
Mounting rail706
Wood lining1411
Foundation block300
Overlap block600
Facing plate1200
Brick2400

Level 18 house#

ResourceQuantity
Gold22
Wood beam210
Edged board420
Mounting rail840
Wood lining1680
Foundation block210
Overlap block420
Facing plate840
Brick1680
Channel5
Girders36
Corner72
Fittings144

Level 25 house#

ResourceQuantity
Gold36
Wood beam413
Edged board825
Mounting rail1650
Wood lining3300
Foundation block375
Overlap block750
Facing plate1500
Brick3000

Level 32 house#

ResourceQuantity
Gold36
Wood beam390
Edged board780
Mounting rail1560
Wood lining3120
Foundation block375
Overlap block750
Facing plate1500
Brick3000
Channel32
Girders63
Corner126
Fittings252