Building a house

Building a house #

Clones of the social status “craftsman” and above have the opportunity to build real estate in the clone world. These properties can be of varying capacity and comfort, ranging from level 1 houses to development level 32.

Clones’ houses are avaliable to live in, you can rent other people’s houses, or move into your own. Here, clones have access to such actions as restoring stamina, developing the “intention” characteristic, farming, storing securities in safes, as well as the ability to build chicken farms and caves for dragons.

House owners have the right to receive daily cash subsidies from the state, as well as from the prince and mayor, which makes real estate an important source of income and a prestigious element in the gaming world of the Golden Clone game.

All real estate has its own basic level of development (minimum - 0 for a dugout, maximum - 50 for a castle).

Property levels #

The house level determines:

  • The maximum number of clones that can live in it.
  • The number of servants that can work in the house.
  • The number of plots of land allocated by the state for agricultural purposes.
  • The amount of subsidies that are paid daily to the house owner of the state, the prince and the mayor.
  • The amount of stamina a resident clone can recover each day.
  • The amount of stamina required to develop 1 unit of the Intention characteristic.
  • Number of safes for storing securities.
  • Possibility to build a landing pad for alien dragons to rest during takeoff.
  • Possibility to build a cave for a dragon.

Table. Property levels

LevelName
0Dugout
1Shack
2Hut
3Small house
4Simple house
5Two-storey house
6-9Three-storey house
10-11One-storey mansion
12-14Two-storey mansion
15-17Three-storey mansion
18-24One-storey residence
25-31Two-storey residence
32-49Three-storey residence
50Castle

The current basic level of a house can be increased by using the Hospitable Shelter elixir.

Choosing a site for construction #

Choosing a principality and a settlement is important to optimize your gaming experience and achieve your goals in Golden Clone. Consider all of the factors above to make an informed decision.

Choosing a principality and a settlement to build a house in the “Golden Clone” is important, taking into account several points.

If your goal is to increase the population in your principality, then building a house in your own principality and your own settlement may be preferable. This helps to develop your empire and allows you to manage social policy in real estate more directly.

The size of social subsidies depends on various factors, including the level of development of a principality and a settlement, as well as the will of the prince or emperor. Highly developed empires, having large populations, provide stable but relatively small subsidies. While young empires, facing less competition, can offer larger subsidies. When choosing a principality and settlement, you should consider the balance between stability and the size of subsidies.

Mayors can also assign and pay social subsidies to their residents. Therefore, it is important to choose the right settlement within the principality. Research the proposals of urban mayors and consider what benefits they provide to residents, including subsidies.

If you plan engaging in agriculture, choose a principality with structures to improve farming conditions, such as architectural wonders and megalithic structures. Also note that the principality’s transition to the technological era of oil may provide additional benefits for the development of social policy in real estate.

When choosing a construction site, be sure to discuss the issues that interest you with the princes, mayors, or contact the community of players on the game forum. In addition, in the register of principalities, you can get acquainted with the payments that are provided by the owners of principalities and settlements to property owners, which can help you make a more informed decision.

The choice of where to build your house in the “Golden Clone” depends on several options:

Construction in a specific settlement in any principality #

This option assumes that you have already made your choice on a specific settlement and principality where you want to build a house. Once construction begins, you will not be able to move the house to another principality, or to another settlement in the same principality.

Construction in a specific principality without choosing a settlement #

If you have decided in which principality you want to build a house, but have not yet chosen a specific settlement, then you can start construction in the principality. Later, you will once have the opportunity to move your hoyse to one of the settlements in this principality. If the house does not belong to any settlement, it cannot be occupied or rented out.

Construction on the “Imperial lands” of the state of clones #

“Imperial lands” are a transit point for those who have not made a final decision on the construction site. There are no subsidies provided here, and you cannot choose a settlement during construction. However, in the future, you will be able to move your house once to any principality and settlement in that principality of your choice;

Building in your own settlement on Imperial lands #

If you want to develop your own settlement on Imperial lands, you can build houses in this settlement. Later, you will once be able to move your settlement to any principality along with all the houses that are located in it.

Construction process #

The process of building houses in the game is gradual and depends on the house development level.

Each house development level requires 96 hours to complete construction. For example, it’ll take you 96 hours to build a first level house, 192 hours - for a second level house, and so on. This means that higher level houses take longer to build.

A house owner can hire construction assistants to speed up the construction process. This can be useful, especially when building larger houses, to reduce overall waiting time.

Properties can be built using primary or tertiary resources, depending on the house level. Resources are needed to complete the construction, and you must have them in your account or purchase them on the market.

The process of building houses in the Golden Clone takes time and resources, but can be a key element in the development of your game character and empire. Consider all of the above factors when planning and managing your property.

Acceleration of construction #

The process of speeding up the construction of a house using third-party workers in the game provides players with the opportunity to reduce construction time.

First, you need to select the house you want to build on the Build a House page in the game.

In this house, you set the general fund for builders wages and the price of one task. The minimum price for one task is 0.0001 gold. The size of the fund is determined as the price of a task multiplied by the number of required tasks (construction hours).

Then you place an advertisement for hiring builders on the labor exchange.

As soon as a builder accepts a task, the duration of building a house is immediately reduced by 1 hour. The acceleration will continue as long as the builder completes the tasks.

During the last hour of construction, additional builders cannot be hired. Hired builders are paid immediately upon completion of the job.

You can monitor your construction progress on the Build a House page, where the progress bar shows progress as a percentage relative to the total construction time.

This mechanism allows you to reduce construction time significantly and gain access to the house faster. Consider the task price and rating on the Labor Exchange to optimize the hiring of builders and speed up the construction of the house.

Example. Let’s give a detailed example how to accelerate the construction of a house by hiring builders:

  • You decide to build a level one house, which usually takes 96 hours to build.
  • You set the price of one task to 0.0002 gold.
  • You decide to hire 95 builders at once.
  • Hiring of builders occurs within the first 15 minutes after the start of the house construction.
  • After hiring all 95 builders, 15 minutes out of 60 has elapsed, which is 25% of the total construction time.
  • The builders wages fund is 0.0002 gold per task multiplied by 95 tasks, which equals 0.019 gold coins.
  • Speeding up construction allows you to complete the construction of a level 1 house in 1 hour instead of the usual 96 hours.

Thus, you have reduced the time of building a house to a minimum, using the mechanism of hiring builders. Consider the job price and the number of builders hired to optimize this process and speed up the development of your property in the game.

Raising the house level, elixir “Hospitable Shelter” #

You don’t have to build a high-level house right away. You can build a house at a lower level, and then gradually, level by level, upgrade it as needed.

Construction cost #

Level 1 house #

ResourceQuantity
Gold2
Wood48
Stone48
Iron5

Level 2 house #

ResourceQuantity
Gold3
Wood96
Stone96
Iron10

Level 3 house #

ResourceQuantity
Gold4
Wood144
Stone144
Iron14

Level 4 house #

ResourceQuantity
Gold5
Wood beam75
Edged board150
Mounting rail300
Wood lining600
Foundation block18
Overlap block36
Facing plate72
Brick144
Channel5
Girders9
Corner18
Fittings36

Level 5 house #

ResourceQuantity
Gold9
Wood beam30
Edged board60
Mounting rail120
Wood lining240
Foundation block120
Overlap block240
Facing plate480
Brick960

Level 6 house #

ResourceQuantity
Gold8
Wood beam28
Edged board56
Mounting rail112
Wood lining224
Foundation block120
Overlap block240
Facing plate480
Brick960
Channel5
Girders11
Corner22
Fittings43

Level 10 house #

ResourceQuantity
Gold15
Wood beam270
Edged board540
Mounting rail1080
Wood lining2160
Foundation block49
Overlap block98
Facing plate196
Brick391

Level 12 house #

ResourceQuantity
Gold15
Wood beam30
Edged board60
Mounting rail120
Wood lining240
Foundation block270
Overlap block540
Facing plate1080
Brick2160
Channel11
Girders21
Corner42
Fittings84

Level 15 house #

ResourceQuantity
Gold22
Wood beam176
Edged board353
Mounting rail706
Wood lining1411
Foundation block300
Overlap block600
Facing plate1200
Brick2400

Level 18 house #

ResourceQuantity
Gold22
Wood beam210
Edged board420
Mounting rail840
Wood lining1680
Foundation block210
Overlap block420
Facing plate840
Brick1680
Channel5
Girders36
Corner72
Fittings144

Level 25 house #

ResourceQuantity
Gold36
Wood beam413
Edged board825
Mounting rail1650
Wood lining3300
Foundation block375
Overlap block750
Facing plate1500
Brick3000

Level 32 house #

ResourceQuantity
Gold36
Wood beam390
Edged board780
Mounting rail1560
Wood lining3120
Foundation block375
Overlap block750
Facing plate1500
Brick3000
Channel32
Girders63
Corner126
Fittings252