Hiring a maid

Hiring a maid #

Hiring a maid

Every homeowner needs help with housework from time to time, especially when it comes to cultivating agricultural fields. Of course, you can do everything yourself, but it is more efficient to hire servants - clones with the status of “vagabond”.

When processing fields, servants assist the clone working in the field, speeding up the field processing process by 10% in the stages of fertilizing, sowing and harvesting.

In order to hire servants, the landlord needs to create tasks for the servants. To do this, you need to set the total wages of the servants and the price for completing one task. This can be done on the “Your Homes” page (“Investor” → “Real Estate” → “Your Homes”). The cost of each task is determined by the owner of the house, the minimum amount is 0.0001 gold. All payments to servants for completed tasks are made automatically from the assigned wage fund.

When you save a maid fund amount, that amount is reserved from the landlord’s game account. The fund can be reset to zero, and the reserved funds will be returned to the game account of the house owner.

Servants can be hired at any time, even if no agricultural work is being carried out in the fields of the house. As soon as you have assigned a salary fund for servants and the cost of the task, the labor exchange begins issuing tasks. It will continue as long as there are funds in the fund to pay for at least one task.

Only clones of the “tramp” social status can work as servants. A tramp who wants to receive a task submits an application in the “For servants” section (“Work” → “For tramps” → “For servants”). The automated labor exchange of the land of clones will select the most profitable of the available tasks of the homeowners at the moment and will direct the tramp to complete it.

Please note that the higher you set the cost of one task for a servant, the faster the queue for delivery will reach him.

Completing each task takes one hour of work by a hired worker.

The level of development of the house determines the number of tasks that servants can perform simultaneously. For each house development unit there is a maximum of 24 tasks per day, which are completed sequentially.

For example, in a house of the highest level - a castle (50 development units), 50 tasks can be simultaneously performed by different hired workers. The total number of possible completed tasks in the castle per day can be calculated using the following formula: 50 x 24 = 1,200. That is, up to 1,200 tasks can be completed daily in the castle, but no more than 50 at a time. If you want all 1200 tasks to be completed within 24 hours at a cost of 0.0002 gold coins each, then the fund size should be set to 1200 x 0.0002 = 0.24 gold coins.

Temporary increase in home base level #

By paying servants a salary, you temporarily increase the level of the house, which affects the receipt of subsidies for real estate from the principality or settlement.

To calculate the increased level of the house, multiply the amount of the servant’s salary for the previous day by 100 and add it to the base level of the house.

The level increase cannot be greater than the value of the base level of the house, that is, for example, the level of a house with a base value of 1 can only be increased to 2.

The higher the level of your house obtained in this way, the greater your share of the total property owner subsidy paid by settlement owners and princes.

In this way, you can increase the level of the house only for one day; after the next subsidy payment, the house level returns to its base value.

Important! The increased level will not affect the amount of daily government subsidies paid to property owners. It only affects the receipt of subsidies from the settlement and from the principality. In this way, it is impossible to increase the basic indicators of the house: the number of places to live, the number of fields, safes, etc. You can read more about this in the “Real Estate Level” section.