Living in a house

Living in a house isn’t a requirement for a clone to exist. However, having a place to live opens up additional gameplay opportunities for the clone. The main ones are listed below.
Work at private enterprises in settlements
To be employed by any private enterprise in a settlement, a clone must reside in a house located in that same settlement.
Employment in private enterprises is available to those with the social status of “artisan” and above. It cannot be combined with work in state-owned enterprises, but the working conditions and pay are often more favorable.
Daily restoration of the “Stamina” characteristic
While living in a house, a clone is given the ability to restore a certain amount of stamina daily, expressed as a percentage of the daily intake.
The amount of stamina restored directly depends on the house level. Each house level increases the recovery rate by 1% of the daily norm. Thus, a clone can restore from 1% of the daily norm when living in a level 1 house to 50% when living in a castle.
If the house is located in a principality with a Tier VI hospital, an additional 5% of the daily stamina requirement is restored. Hospitals of the required level are guaranteed to be present in principalities that have entered the Megalithic Age. Up-to-date information can be found in the Principality Registry.
Training the “Intent” characteristic
Living in a private or rented home allows a clone to train their “Intent” stat in the refectory. This ability is unavailable without a residence.
Work on the construction of long-term objects
A clone that builds long-term objects can reduce the stamina consumption while working if they have housing.
The base stamina consumption without a residence is 1.5 units per day. If the clone resides in a house located in the same principality where construction is taking place, or in the same settlement when building on settlement territory, stamina consumption is reduced to 1 unit per day.
There are two special cases.
- When building a principality, a clone always spends 1 unit of stamina per day, even if there is no place of residence.
- When repairing a defensive wall, a clone expends 5 stamina per day and must reside in a house within the principality’s territory. Clones who are not residents of the principality cannot be allowed to repair the wall.