Cellars#

Cellars

The basement is a temporary holding area for captured thieves who attempted to rob your home’s coffers. It can be used to punish the thieves, reduce their criminal status, or collect a ransom for their release.

Availability and size#

  • All houses with a level of 3 and above have a basement.
  • The size of the basement depends on the level of the house and determines how many thieves can be held at once.
  • Maximum number of thieves deterred = number of times a house can be burglarized in a day.

Time of detention and punishment#

  • The thief will be kept in the basement for two days unless he is released earlier.

  • The owner of the house can apply the following punishments: “Wounds of Spanking”, “Dung Spirit”, “Chicken”.

  • Each punishment reduces the thief’s criminal authority by 10 units.

  • The number of possible punishments for one thief is calculated:

    N = 20 × K

    where K is the size of the house treasury at the time the thief is caught.

  • If the treasury is < 0.05 gold coins, no punishment can be applied, but the thief still remains in the basement.

  • One punishment can be applied several times, combining different types.

Ransom#

  • The thief may offer a ransom to be released early.
  • The owner of the house may agree and the thief is released immediately.
  • 5% of the ransom is transferred to the state budget.
  • If the thief is punished first, the offered ransom is returned to him.
  • Only major thieves (depending on their level of military knowledge) can be detained.
  • Petty thieves can be released automatically.
  • It is possible to set up automatic acceptance of ransom payments above a certain amount.
  • All parameters are configured on the * “Security and Protection” page - for each house.