Cellars

The basement is a temporary holding area for captured thieves who attempted to rob your home’s coffers. It can be used to punish the thieves, reduce their criminal status, or collect a ransom for their release.
Availability and size
- All houses with a level of 3 and above have a basement.
- The size of the basement depends on the level of the house and determines how many thieves can be held at once.
- Maximum number of thieves deterred = number of times a house can be burglarized in a day.
Time of detention and punishment
The thief will be kept in the basement for two days unless he is released earlier.
The owner of the house can apply the following punishments: “Wounds of Spanking”, “Dung Spirit”, “Chicken”.
Each punishment reduces the thief’s criminal authority by 10 units.
The number of possible punishments for one thief is calculated:
N = 20 × K
where K is the size of the house treasury at the time the thief is caught.
If the treasury is < 0.05 gold coins, no punishment can be applied, but the thief still remains in the basement.
One punishment can be applied several times, combining different types.
Ransom
- The thief may offer a ransom to be released early.
- The owner of the house may agree and the thief is released immediately.
- 5% of the ransom is transferred to the state budget.
- If the thief is punished first, the offered ransom is returned to him.
Footer settings
- Only major thieves (depending on their level of military knowledge) can be detained.
- Petty thieves can be released automatically.
- It is possible to set up automatic acceptance of ransom payments above a certain amount.
- All parameters are configured on the * “Security and Protection” page - for each house.