Construction of a settlement #
Prerequisites #
To start constructing your own settlement in the game, your clone must have the social status of “peasant”. One clone can only build one settlement. To develop several settlements at the same time, you need to have several clones with the status “peasant” or higher on your account.
It is important to note that the owner of a settlement must be an honest citizen with no criminal characteristics. All criminal characteristics, such as criminal authority and thief’s luck, will be reset to zero when the construction of the settlement begins.
Cost of building a settlement #
Table. Costs of building a settlement
Characteristic/Resource | Quantity | |
---|---|---|
![]() | Gold | 30 |
![]() | Wood | 150 |
![]() | Stone | 150 |
![]() | Iron | 30 |
![]() | Crops | 75 |
![]() | Prudence | 30 |
![]() | Charisma | 30 |
Attention! When building a settlement, prudence and charisma are consumed immediately after the construction of the settlement begins.
To start building a settlement, go to the “Create a settlement” page. Here you can select the parent settlement you want to join (if available), and also enter the name of your future settlement.
Choosing a settlement name #
When building your settlement, you can choose a unique name for it. The name must contain no more than 32 Latin or Russian characters (except for the letter “ё”). You can also use numbers, a hyphen or a space.
In the future, if for some reason you want to change the name of your settlement, you can do it on the “Your Settlement” page (“Investor” → “Urban Planning” → “Your Settlement”). However, changing the name will cost a certain amount of gold coins, depending on the development level of your settlement.
Selecting a construction site #
Settlements in the land of clones are located within principalities. If there are no villages, cities or megacities in the principality, then new estates are built directly on the territory of this principality. If the principality has already built higher units (villages, cities, megacities), then the new estate will be subordinate to this higher unit. Thus, the choice depends on your strategy and development plans.
You can also build a settlement on the free imperial lands of the clone state. These lands can be used as a temporary construction site, allowing you to first assess the situation and decide on a future settlement location. However, imperial lands do not provide subsidies for settlement owners. They also cannot choose a superiour settlement, unless the owner of the new and higher settlement is the same player.
Depending on your choice of where to build your settlement, you may receive subsidies from the prince or a superiour settlement. These subsidies can be important for your initial development, so take into account which location offers better benefits.
If you start building a settlement on Imperial lands, you can always move it to any principality of your choice, but this can only be done once. Please note that this may require time and resources, so choose your construction site carefully.
Choosing where to build your settlement is an important step in your development strategy in Cloneland, so consider all of the above factors before making your final decision.
Evaluation of an unfinished settlement #
When a clone builds a settlement, the valuation of that settlement and its businesses is taken into account in the clone’s Property valuation. Once construction is completed, the constructed settlement is counted in the Settlements category. The assessment takes place at the nominal value of the constructed objects, but with an increased coefficient of 1.3.
This means that when calculating the value of the clone’s property and the account as a whole, the value of the built settlements and enterprises will be increased by 1.3 times. It allows the clones who build settlements and infrastructure to gain greater influence over their overall score and status in the game.
This mechanism encourages the development and construction of settlements in the game, making them more attractive to players.
Mayors’ Reception #
Any mayor has the opportunity to create a topic for his settlement on the Clone Land game forum. This can be done in special sections of the forum, such as “Settlements (Metropolis)” or “Settlements (Enclave)”. Creating such a topic allows the mayor to use the topic to communicate with residents of his settlement. This is a convenient way to transmit information, organize events or solve various organizational issues.
A mayor can provide information about events taking place in the settlement, as well as share news and announcements. The forum topic can also be used to discuss development plans for the settlement and collect suggestions from residents. A mayor and residents can provide support and assistance to each other, exchange experiences and advice.
However, before creating a topic, it is important to learn the rules of the forum section in order to comply with them when communicating. Section rules are usually set by the game administration and may contain restrictions and recommendations for using the forum. Section rules
List of settlements #
The List of Settlements is an important information resourcein the game that contains detailed statistics about the game’s settlements. The list displays the total number of settlements in the world of clones land, including megacities, cities, villages and estates. You can find out information about the income of various settlements. This is important for assessing economic activity in different regions of the game.
The register also contains information about the number of residents in each settlement. This helps estimate population density in different regions. If you are an urban-planner, your list of custom settlements will be available in a separate tab. You can also create a short description of your settlement, which will be visible to other players.
From the list of settlements, you can write a message to an urban-planner via in-game mail, which is convenient for communication between players. When you click on the “View Settlements” button, you can see which subordinate settlements are parts of this settlement. It is important for the development hierarchy in the game. The Settlements List is a useful tool for urban-planners and players who want to analyze the game situation and make informed strategic decisions.