Settlement repairs

Settlement repairs #

All settlements on clone land require periodic repairs every 30 days from the date of construction. Repair is possible only with tertiary resources. The cost of repairs is the same for all types of settlements, both for a small estate and for a large megacity. However, the final price depends on the total number of all settlements on the player’s account.

Thus, regular repairs are important to maintain settlements in working order, and its final cost is determined by the total number of buildings of this type.

Settlement repairs should be planned in advance to ensure there are enough tertiary resources to carry them out. Regular repairs ensure the smooth operation of your settlement and its businesses, so make sure you keep an eye on repair times to avoid unwanted downtime. For added convenience, there is an automatic settlement repair feature.

Table. Automatic settlement repairs

FunctionalAvailability
Automatic repair+
Automatic purchase of a resource for repairs+

Repair cost #

The cost of repairing a settlement does not depend on its development level, but the number of settlements on the account affects the final cost of repairs.

Up to 10 settlements per account #

ResourceAmount of resourceResource consumption per day
Wood beam1.29640.0432
Edged board2.59280.0864
Mounting rail5.11740.1706
Wood lining10.23480.3412
Foundation block1.29640.0432
Overlap block2.59280.0864
Facing plate5.11740.1706
Brick10.23480.3412
Channel0.12960.0043
Girders0.25930.0086
Corner0.51850.0173
Fittings1.03440.0345
Stamina coupon8.10250.2701

From 11 to 25 settlements #

ResourceAmount of resourceResource consumption per day
Wood beam1.98820.0663
Edged board3.97640.1325
Mounting rail7.84820.2616
Wood lining15.69640.5232
Foundation block1.98820.0663
Overlap block3.97640.1325
Facing plate7.84820.2616
Brick15.69640.5232
Channel0.19880.0066
Girders0.39760.0133
Corner0.79530.0265
Fittings1.58630.0529
Stamina coupon12.42630.4142

From 26 to 50 settlements #

ResourceAmount of resourceResource consumption per day
Wood beam2.45130.0817
Edged board4.90260.1634
Mounting rail9.67610.3225
Wood lining19.35220.6451
Foundation block2.45130.0817
Overlap block4.90260.1634
Facing plate9.67610.3225
Brick19.35220.6451
Channel0.24510.0082
Girders0.49030.0163
Corner0.98050.0327
Fittings1.95580.0652
Stamina coupon15.32050.5107

From 51 to 70 settlements #

ResourceAmount of resourceResource consumption per day
Wood beam3.86360.1288
Edged board7.72720.2576
Mounting rail15.25100.5084
Wood lining30.50201.0167
Foundation block3.86360.1288
Overlap block7.72720.2576
Facing plate15.25100.5084
Brick30.50201.0167
Channel0.38640.0129
Girders0.77270.0258
Corner1.54540.0515
Fittings3.08270.1028
Stamina coupon24.14740.8049

From 71 to 100 settlements #

ResourceAmount of resourceResource consumption per day
Wood beam6.42870.2143
Edged board12.85740.4286
Mounting rail25.37650.8459
Wood lining50.75301.6918
Foundation block6.42870.2143
Overlap block12.85740.4286
Facing plate25.37650.8459
Brick50.75301.6918
Channel0.64290.0214
Girders1.28570.0429
Corner2.57150.0857
Fittings5.12930.1710
Stamina coupon40.17951.3393

Over 100 settlements #

ResourceAmount of resourceResource consumption per day
Wood beam9.66210.3221
Edged board19.32410.6441
Mounting rail38.13971.2713
Wood lining76.27942.5426
Foundation block9.66210.3221
Overlap block19.32410.6441
Facing plate38.13971.2713
Brick76.27942.5426
Channel0.96620.0322
Girders1.93240.0644
Corner3.86480.1288
Fittings7.70910.2570
Stamina coupon60.38782.0129

Broken Settlements #

Unrepaired settlements pose serious problems for your development in the land of clones.

The production of goods and products at the factories of an unrepaired settlement is not available. Unrepaired settlements stop producing resources, which can lead to losses and loss of production activity.

The settlement’s employees receive notice of salary payments termination. However, they are not automatically dismissed and remain at their jobs.

The settlement stops receiving cash income such as dividends from securities and subsidies. It can lead to losses and reduced profitability of your settlement. Also, subordinate settlements will not receive development bonuses.

Late repairs will also limit your ability to list items on the Trade Guild Currency Exchange.

If a settlement is not repaired for a long time, the cost of repairs increases. This can make rebuilding a settlement more expensive. For example, if a settlement has not been repaired for two months in a row, then repairs will require two full sets of repair resources at once. If repairs have not been carried out for 10 months, then 10 sets of resources will be needed to resume the operation of the settlement.

That is, the longer a settlement is in a broken state, the more materials will be needed to repair it. Therefore, it is very important to avoid a situation where repairs are postponed for a long time. Otherwise, restoration costs will increase significantly.

It is important to monitor the timing of repairs and ensure they are completed on time so that your settlement continues to prosper and generate income.