Answers on questions #
Question. How can I calculate the technological level of my settlement?
Answer. The technological level is determined by the number of gold coins that were spent by the owner of the settlement on its construction and improvement. In this case, all resources are accounted for at nominal value.
Table. Nominal cost of building a settlement
|Resource||Quantity||Nominal price, gold|
Let’s make the calculation: Technological level = 30 + 150 x 0.02 + 150 x 0.02 + 30 x 0.2 + 75 x 0.04 + 0.25 = 45.25.
Question. Is the presence of real estate and subordinate settlements taken into account when calculating the technological level indicator?
Answer. No, the presence of real estate and subordinate settlements is not taken into account when calculating the technological level indicator.
Question. Do you need to upgrade all processing factories to the maximum level in order to increase the development level of the settlement?
Answer. No, to increase the level of development of a settlement, it is not necessary to improve all processing factories to the maximum level. The level of processing factories does not affect this indicator.
Question. Can my settlement receive a level of development higher than that of its superior one?
Answer. Yes, your settlement can reach a level of development higher than that of its superior. If your settlement becomes equal in level to its superior one, it will cease to be subordinate and will develop independently. Your growth is not limited by the level of the higher settlement.
Question. I increased the level of development of my settlement, and then the number of inhabitants in it decreased below the required number. Will I return to my previous level of development?
Answer. No, if the number of residents decreases, this will not affect the level of development of the settlement. This change cannot be undone.
Question. Can an estate subordinate to the city leave its subordination if this estate is developed to the level of a village?
Answer. No, an estate that is subordinate to the city cannot leave its subordination by increasing its level of development to a village. It will remain subordinate to the city. However, when your village reaches city status, you will be able to choose a megacity to attach to, provided that your parent city is not already a metropolis.
Question. Will my clone be able to build his own principality in the future if he builds a settlement now?
Answer. Yes, your clone will be able to build his own principality in the future if he has the social status of “bourgeois” or higher. The construction of a settlement does not exclude the possibility of creating a principality in the future.
Question. Can I move my settlement from one principality to another in the future?
Answer. Changing the location of your settlement is only possible if it is located on imperial lands. Transfer from one principality to another is not provided for by game mechanics.
Question. What happens if, at the time of settlement, the owner of the settlement has less money in his game account than the assigned subsidy amount for property owners?
Answer. If there are not enough funds in the mayor’s account on any day to pay the subsidy, the subsidy will not be paid on that day.
Question. What is better: to build houses in your settlement yourself or to let other clones do it?
Answer. There is no fundamental difference. On the one hand, you can save on settlement development costs by allowing other clones to build properties. On the other hand, by building houses yourself, you will be able to control their number, as well as set the rent level at your discretion.
Question. Which business is better to open first?
Answer. The choice of the first enterprise depends on your goals and game strategy. Many players start by producing resources that are in demand on the market or that they themselves use. However, there is no clear answer to this question; your choice may depend on your priorities and the current game situation.
Question. Do all Tier 1 businesses need to open at the same time?
Answer. Not necessary. You can start with one enterprise and gradually increase their number and level of development as you develop and have financial capabilities. It is important to note that to increase the level of development of the settlement you will need to upgrade all four enterprises to level IV.
Question. Is it necessary to additionally arrange clones to work in resource processing factories?
Answer. No, there is no need to employ clones in resource processing factories. The process of processing resources in factories occurs automatically after the supply of a primary resource by the owner of the settlement.
Question. Does the amount of resource processed in factories depend on the number of clones working at the settlement’s production enterprises?
Answer. No, the amount of resource processed in factories does not depend on the number of clones working in production plants. the volume of processing is limited by factory limits, which depend on the level of development of this factory.
Question. I want to reduce the number of jobs in the company, but the system does not allow me to do this. Why?
Answer. You cannot set the value of available jobs to be less than the number of employees currently employed at the enterprise. To reduce the number of jobs, you need to first fire the extra workers or wait for them to leave, after which you can reduce the number of jobs.
Question. Is it necessary to buy back resources produced at enterprises?
Answer. No, you are not obliged to buy back all manufactured products from enterprises. You can choose how much product you want to buy back or keep at the enterprise, depending on your needs and game strategy.
Question. How does a company cut jobs?
Answer. The reduction of jobs at the enterprise occurs as follows:
- Initially, a certain number of jobs may be available at the enterprise, for example, 10;
- If a business has fewer clones running than jobs, jobs will be reduced to the number of clones running each day.
- job cuts are subject to a limit of 10% of the total number of available places. That is, on the first day 1 place may be reduced (10% of 10), on the second day another 1 place, and so on until there are 5 available places remaining, corresponding to the number of clones arranged;
- If the company’s products are purchased in full, then the next day the number of available places will increase by 1. This continues until the initial number of jobs is reached (10 in this case);
- if the products are not fully purchased, the reduction of places will continue, and the clones who previously occupied these places will be fired automatically.
Thus, job reductions help maintain a balance between the number of workers and available jobs in the enterprise.
Question. What is more profitable, inviting hired workers or employing your own clones?
Answer. The decision whether to invite hired workers or employ your own clones depends on your goals and game strategy. Any employee in a private enterprise receives a monetary profit, consisting of the difference between his income (salary) and costs (for tools, rent, maintaining stamina). In the case when your own clones work at your enterprises, this profit will be returned to your game account, thereby reducing the real cost of the products produced. Hired workers can be a good option for a quick start, while clones of your own can be more profitable in the long run.
Question. How often will the guards go looking for treasure?
Answer. The guards will devote all their free time to searching for the treasure. If she finds the treasure, then that day she will not go on a new search.
Question. Do the guards need to take any actions to find the treasure?
Answer. No, the entire process of searching for treasure occurs automatically. Security carries out the search on its own, without requiring any additional action from you.
Question. Could bandits attack the settlement while the guards are busy searching for treasure?
Answer. No, the guards search for treasure only when there are no attacks. Therefore, the search for treasure does not in any way affect the effectiveness of protection.