Work in manufacturing plants #
Conditions of employment #
The owner of the settlement has the opportunity to hire both his own clones (his own characters from his account) and hire third-party candidates. Recruitment procedures are determined solely by the settlement owner, and he can set a limit on the number of available jobs at each enterprise (while leaving at least one job). He also has the ability to completely prohibit the hiring of hired employees for a specific enterprise, while still maintaining the opportunity to employ his clones. The settlement’s owner can fire any of the employees at any time. These options are available on the “Primary Products” page (“Basic Resource” → “Primary Products”).
In addition, the owner of the settlement has the opportunity to use the mass recruitment of his own clones for enterprises, and can also employ them in the usual way. The usual method will only be available if the owner of the settlement has enabled the “Workers Wanted” option.
The following activities can be combined with work in manufacturing enterprises:
- any type of own business;
- work as a builder of long-term facilities or real estate;
- working as a coach at the Stadium for grunts;
- conducting journalistic activities in a newspaper;
- security activities;
- thieves’ activities;
- ambassador’s mission.
To get a job in a settlement, a clone must meet the following requirements:
- have a social status not lower than a craftsman (peasant status - for working in a mill);
- live on the territory of this settlement, that is, move into your own house built on the territory of this settlement, or rent housing there;
- purchase the necessary tools at the tool shop;
- resign from all state-owned enterprises;
- have a stamina rating of at least 0.
A clone can only work on one private enterprise at a time and will require a tool to do so.
Table. Necessary status and tool for working in private enterprises
Company name | Minimum clone status | Work tool |
---|---|---|
Sawmill | Craftsman | Plane |
Mill | Peasant | Scythe |
Quarry | Craftsman | Sledgehammer |
Mine | Craftsman | Kylo |
If a clone quits one private enterprise and wants to get a job at another (even in the same settlement), he will be able to do this only 24 hours after receiving his salary at his previous place of work. The device for the same enterprise is available immediately.
Note! When working at an enterprise in a settlement, a clone spends 0.5 units of stamina per day, regardless of its social status. This amount of stamina is consumed in addition to the daily stamina consumption. Please make sure there is enough stamina in the refectory to avoid the clone being fired from the facility.
Remuneration in a private enterprise
Employees’ wages are paid automatically on the day following the day of production. Even if the employee quits by that time, he will still receive payment for the shift worked.
If the owner of the enterprise bought the resource in full, the employees will receive a salary in the form of gold coins. The salary for each employee will be 50% of the purchase price of 1 unit of production.
If the manufactured products were not purchased at all, the employee’s salary will be (depending on the enterprise where the clone works):
- 0.35 units of stone (quarry);
- 0.35 units of wood (sawmill);
- 0.23 units of cereals (mill);
- 0.43 iron units (mine).
If only part of the production was purchased, then the workers will receive a combined salary, which will consist of gold coins and shares of the resource, in proportion. Gold coins are credited to the game account, and the resource will be sent to the clone’s inventory.
Additionally, each employee will receive daily experience accruals. At a sawmill, quarry and mine, a clone will receive 4 units of experience per work shift, and at a mill - 6 units of experience.
Increase in the number of jobs #
If the owner of the settlement has completely purchased all the products produced at the enterprise, then the next day the number of available jobs at this enterprise will increase in accordance with the table below (but no more than the level of development of the enterprise allows). A full buyout is considered to be the case when the number of purchased units of production is equal to the number of employed workers.
Table. Rules for job growth in settlements
Enterprise level and settlement level | Increase in jobs per day |
---|---|
Level 1-4 in the Estate | +1 |
Level 1-4 in the Village | +2 |
Level 1-4 in the City | +3 |
Level 1-4 in Megapolis | +4 |
For example, if the owner of a settlement upgraded it to a village, but did not have time to develop the corresponding levels of enterprises (they remained at the estate level), then the number of jobs will increase by +1.
If the owner of the settlement does not buy all the products produced from the enterprise, then the number of available jobs at this enterprise will be automatically reduced. The number of layoffs will be equal to the amount of unredeemed resources, but not more than 10% of the maximum possible number of jobs per day (rounded up). For example, if an enterprise on an estate has level IV development, no more than 4 available places per day will be reduced. The employees who occupied these positions will be fired.
If the enterprise has unoccupied jobs, they will be reduced according to the same rule (even with a full buyout of products) until the number of empty jobs becomes equal to the number of employees.
A special case of incomplete repurchase of products is the situation when an employee goes on a cruise on a pleasure boat. Such a worker is temporarily absent from the workplace - does not produce products, does not expend stamina, does not receive wages and experience. However, he is still listed as an employee of the company. In this case, the enterprise produces less products than the number of employed workers, which leads to incomplete redemption with all the ensuing consequences.
Job cuts #
If there is a reduction in jobs, then the first to be laid off are the “truant” workers (who were on a cruise). Further priority for layoffs is given to employees with a minimum amount of relevant specialized knowledge.
Table. Correspondence of special knowledge with professions in private enterprises
Company | Special knowledge |
---|---|
Sawmill | Forestry skills |
Mill | Agrarian skills |
Quarry | Mining knowledge |
Mine | Ore Mining Knowledge |
Dismissal from enterprises #
The clone can leave the enterprise on his own at any time or can be fired by the owner of the settlement. He will also be automatically dismissed in the following cases:
- the durability of the tool has decreased to 0, and there is no new one in stock (including if automated control of tool availability is disabled or there are not enough funds in the account to purchase a new tool);
- The stamina indicator has dropped below 0 (don’t forget to replenish food in the refectory on time).
- the clone independently moved out of the house (refused the lease) or the lease term expired. Remember that even if you have set up automatic renewal of the lease term, the owner of the house may refuse to renew a particular clone.