Ammunition making#

Live ammunition, salt bullets, and cannonballs are crafted on the Ammunition page (Trade → Weapon Shop → Ammunition).

Charcoal#

Requirements:

  • Craftsman status or higher.

Production:

  • 15 wood → 1 kg charcoal.
  • Daily limit: 100 kg per clone.

Purpose:

  • Used for the production of gunpowder.

Powder loading#

Requirements:

  • Craftsman status or higher.
  • Ammunition handling course at the university (3 gold coins).

Resources for 1 bookmark:

  • 3 g of saltpeter.
  • 1 g of charcoal.
  • 1 g of sulfur.

Limit:

  • 100 bookmarks per day per clone.

Cartridge case#

Requirements:

  • Craftsman status or higher.

Production:

  • 1 iron → 1 box (500 cartridges).
  • Daily limit: 100 boxes per clone.

Purpose:

  • Used for salt and live ammunition.

Salt cartridge#

Requirements:

  • Craftsman status or higher.
  • Ammunition Handling Course (3 gold coins).

Resources per cartridge:

  • 1 powder bookmark.
  • 5 g of salt.
  • 1 cartridge case.

Parameters:

  • Cost: 0.001 gold coin.
  • Daily limit: 100 pcs. per clone.

Purpose:

  • Security and tournaments.

Live cartridge#

Requirements:

  • Craftsman status or higher.
  • Ammunition Handling Course (3 gold coins).

Resources per cartridge:

  • 1 powder bookmark.
  • 0.01 iron.
  • 1 cartridge case.

Parameters:

  • Cost: 0.005 gold coin.
  • The daily limit depends on the status.

Table of Daily Production Limits for Live Ammunition

StatusLimit, pcs.
Craftsman50
Peasant50
Bourgeois200
Merchant200
Nobleman200
Chancellor200
Prince500
Viscount1000
Count1100
Duke1200
King1300
Emperor1500

Purpose:

  • Hostilities.

Cannonball#

Requirements:

  • Ammunition Handling Course (3 gold coins).

Resources per core:

  • 10 powder magazines.
  • 0.1 iron.

Parameters:

  • Cost: 0.05 gold coin.
  • The daily limit depends on the status.

Table of Daily Nucleus Production Limits

StatusLimit, pcs.
Craftsman10
Peasant10
Bourgeois30
Merchant30
Nobleman30
Chancellor30
Prince100
Viscount500
Count600
Duke700
King800
Emperor1000

Purpose:

  • Hostilities.