Trade Guild

Trade Guild #

Trade Guild

The trading guild in the game “Golden Clone” is an important platform where players can buy and sell various game resources. This platform allows players to trade effectively, participate in trade deals and compete to become the best trader. The general principle is that a trade guild provides an opportunity for safe and regulated trading of various resources, products and gold coins within the game world. Overall, the trading guild provides players with the opportunity to actively participate in the game economy, engage in trading and create their own trading strategies to achieve financial success in the virtual world of the game.

Rules for trading in the Trade Guild #

All of these rules and restrictions are intended to ensure a balanced and interesting game economy in the land of clones, as well as to prevent abuse and fraud in the trade. The rules of trade in the Trade Guild in the game quite strictly regulate the process of buying and selling goods. Here are the basic rules to consider when trading in a trade guild:

Conditions for purchase #

  1. Any resident of the land of clones whose stamina is at least 0 can purchase goods from the trade guild.
  2. You cannot buy your own lot.
  3. The exception is tramps and hungry clones, who can only purchase food and gold coins.

Form of payment #

  1. On the commodity and stock exchanges, goods are purchased for gold coins.
  2. On the currency exchange, gold coins are bought for Clonecoins.
  3. It is important to remember that you can only purchase whole quantities of goods, you cannot buy fractions of goods.

Restrictions for displaying goods #

  1. Clones with the status of “peasant” and higher (on the currency exchange - “artisan” and higher) can offer goods for sale.
  2. However, if there is at least one clone on the account with negative stamina, an unrepaired settlement, house, principality, wonder or great building, it will not be possible to list the item on the currency exchange.

Price and volume of goods #

The price is indicated for one unit of goods, and the volume of goods put up for sale can be any integer.

Commissions #

  1. When putting a lot up for sale, the seller is charged a commission of 0.5% of the total cost of the lot, but not less than 0.0001 gold coins.
  2. Upon sale on a commodity exchange, 5% of the cost of the goods sold is charged, on the stock exchange - 44.5% of the cost of the goods sold.
  3. When placing lots of gold coins for exchange into Clonecoins, the currency exchange charges a commission of 0.1% of the size of the exposed lot (in gold coins). Upon completion of the exchange of lots of gold coins into Clonecoins, the currency exchange charges a commission equal to 10% of the amount of Clonecoins received during the exchange.
  4. If a lot is withdrawn from sale, the listing fee is not refunded.
  5. These commissions are transferred to the state budget.

Nominal price #

  1. It is not possible to list an item at a price lower than the nominal price.

Minimum/maximum price #

  1. This is the current minimum/maximum price for an item listed on the exchange.
  2. The purchase of goods starts from the minimum price.

Product display #

  1. New lots on the commodity and stock exchanges are created instantly.
  2. Lots that are created on the currency exchange are checked by the game administration. In most cases, verification is instantaneous and lots are immediately put up for sale. Some lots may take up to three banking days to be verified and will be put on the exchange after additional verification.

Limits on placing lots #

  1. There are no restrictions on the number of lots on the commodity and stock exchanges.
  2. On the currency exchange, players can place a maximum of 5 lots per day, while the maximum volume of one lot is not limited.

Discount #

The seller can assign a discount percentage, which is deducted from the sales price received by the seller. The discount can only be established on a commodity exchange.

Merchant authority #

  1. When buying or selling goods, “Trader Authority” units are awarded.
  2. For every 10 gold coins spent or received during trading operations (except for the currency exchange), the clone receives +1 point of merchant authority.

Water monopoly #

On the Metropolis server, a state monopoly has been established on the sale of the product “water”. The sale of water by players is prohibited, with the exception of the Enclave server.

The state on the currency exchange #

The state can participate in trading on the foreign exchange exchange, buying gold for settlements with state-owned enterprises.

Validity period of lots #

Lots in the trade guild do not expire and will remain on sale until they are purchased or cancelled.

Calculation of dividends on securities offered for sale #

Important: Dividends are not accrued on securities offered for sale on the stock exchange (or reserved in orders for placement). Accrual will resume as soon as the security is sold or withdrawn from sale (or the order is cancelled).

Payments from profits #

Every day the state pays from the profit fund of the trade guild:

  • 10% - to the trading guild securities fund;
  • 10% - for the payment of bonuses at a sawmill, mill, quarry, mine and transport company in equal shares for each enterprise;
  • 3% - to pay salaries to employees of the trade guild;
  • 10% - to securities funds in equal shares for each type of securities;
  • 3% - to the active players fund;
  • 3% - to the Imperial House Fund;
  • 10% - to the megalith era fund;
  • 10% goes to the fund for the next technological era.

Deductions from discounts #

After selling a product at a discount in a trade guild, the amount of the discount is government income. The state, in turn, pays from this income:

  • 10% - to the trading guild securities fund;
  • 10% - for the payment of bonuses at a sawmill, mill, quarry, mine and transport company in equal shares for each enterprise;
  • 30% - to the bonus fund of state enterprises at the sawmill, mill, quarry, mine and transport company;
  • 10% - to the Imperial House Fund;
  • 10% - to the town planners fund (according to the level of development of the settlement, income is sent to the treasury of the settlement);
  • 10% - to princes with a raised banner, according to the level of development;
  • 5% - to the resource lottery fund for all types of resources equally;
  • 10% goes to the railroad securities fund.