A security guard job#

A security guard job

If you want to use your military skills to protect the property of the inhabitants of Clone Earth, you need to know the rules and conditions of this activity. Guards protect the treasuries of houses and settlements from robbers, receiving payment proportional to the amount protected.

Conditions of employment#

The clone can work in one of the following locations:

  • House guard.
  • A vigilante of the settlement.
  • Service in the prince’s retinue.

These types of work cannot be combined with each other, nor with robberies, treasure hunting, and work in gold mines.

To work as a security guard, a clone must:

  • Have the social status of artisan or higher.
  • ≥24 hours have passed since the previous battle (as a guard or robber).

The application is submitted to the desired house, settlement, or principality. The owner can approve or reject it, as well as dismiss the guard. Automatic acceptance is only possible with the principality’s guards.

You can hire your clones through the following sections:

  • Real Estate → “Security and Protection”.
  • Settlements → “Defense”.
  • Principalities → “Defense”.

A clone must be armed and not participate in tournaments to be considered for recruitment. The better their military stats and rank, the higher their chances of being hired.

Security guard characteristics and military ranks#

Clones with advanced military knowledge and military rank are valued. Rank increases military knowledge in combat:

RankCoefficient (%)
Second Lieutenant/Cornet/Non-Commissioned Lieutenant1
Lieutenant2
Staff Captain/Staff Captain/Lieutenant Captain3
Captain/Captain/3rd rank Captain4
Lieutenant Colonel/2nd rank Captain5
Colonel/1st rank Captain6
Major General/Rear Admiral7
Lieutenant General/Vice Admiral8
General/Admiral9
Field Marshal/Fleet Admiral10

Additionally, black pearl defense systems (for houses and settlements only) can be activated, enhancing the guard’s military knowledge.

Accessories and artifacts#

  • Jewelry accessories (belt, sling, vest, rings) increase stats and last until removed or expires.
  • Artifacts (cocked hat, brooch, cloak, warrior’s staff) provide temporary bonuses to military knowledge and other stats.

Kvass#

The clone can drink kvass after the battle, receiving a bonus:

  • +10 to military knowledge or +2 to military initiative.
  • Up to 3 bottles per battle, auto-consumption can be set up.
  • Kvass can convert “Additional bonus for kvass” points into military knowledge (+33 units per bottle).

Combat skills#

Combat skills increase accuracy, damage, reduce enemy stats, and assist in providing medical assistance and target selection in group combat. The number of skills is limited by the clone’s military knowledge.

Armament#

Available:

  • Cold weapons: brass knuckles, awl, knife, bayonet, saber, yataghan, katana.
  • Firearms: pistol, musket, carbine, three-barreled rifle, etc.
  • Artillery: howitzers, cannons.
  • Combat fleet: brigs, corvettes, ships of the line.
  • Dragons with an amulet.

The guards use only cold arms and firearms, as well as dragons if they have an amulet.

Weapon durability consumption#

  • Cold - 1 hit.
  • Firearms (salt cartridges) – 1 shot.
  • Live ammunition – 10 units of durability.

You can have unlimited weapons, but you can only carry one type of bladed weapon and one type of firearm at a time.

Protective clothing#

A leather jacket, vest, or cloak reduces damage taken. Durability and effectiveness vary depending on the item.

Home security#

  • The goal is to save the treasury.
  • There is one security guard for each house; tips on thieves come in every day.
  • Number of robberies per day: N = L / 10 (house level divided by 10).
  • In case of successful defense: 80% of the gold goes to the guard, 20% to the owner.

Security of settlements#

  • The goal is to preserve the settlement’s treasury.

  • The attack may be carried out by several robbers.

  • The maximum number of members in a squad or gang depends on the type of settlement:

    • Estate: up to 3 guards and 3 robbers.
    • Village: up to 10 guards and 10 robbers.
    • City: up to 25 guards and 25 robbers.
    • Megapolis: up to 50 guards and 50 robbers.
  • In case of successful defense: 80% of the ransom is divided proportionally according to military knowledge.

Fight “Squad versus gang”#

  • Attacks are carried out in order of decreasing military initiative, regardless of the side.
  • Target selection is random unless there are skills that affect the target.
  • Shots from a multi-shot weapon are considered separate hits on a random target.
  • The battle ends when one side has no members with ≥10 health.

Economics of security#

When choosing weapons and equipment, consider the economic impact: the cost of weapons, ammunition, and protection should be justified by the amount of the treasury you are protecting.

  • For example, for a sniper rifle with 2 precision shots, the defense cost is only 0.0168 gold.
  • If the house treasury is less than these expenses, it may be more profitable to use cheaper weapons.

Weigh your strategy, calculate costs and effectiveness to ensure your security is both cost-effective and combat-ready.