Metallurgical workshop#

Clones of the social status of artisan and above can work in a metallurgical workshop.
To work, the clone requires a working tool:
- Work gloves (for apprentices and foundry foremen).
- Pen (for shop managers and executives).
Also, a minimum of 3 units of steel rolling knowledge is required for employment.
A clone can hold only one position within the enterprise. This work can be combined with other state-owned enterprises (except the meat factory). Clones begin their careers as apprentices. If their characteristics meet the employment requirements, they are automatically promoted to a higher position.
While working at a company, a clone expends one unit of stamina per day. When working at multiple state-owned enterprises, stamina consumption is cumulative. If stamina is insufficient, the clone receives a reprimand instead of salary. Three reprimands in a row result in dismissal. A clone can resign at any time.
Wage#
All employees of the metallurgical shop are paid daily after 00:00 GMT in one installment – an additional bonus.
Clone workers earn experience points daily, the amount depending on their position. Detailed information on each position can be found on the company page by hovering over the position name.
Additional bonus#
The bonus amount depends on the clone’s level of steel rolling knowledge. The more knowledge, the higher the bonus. The minimum amount is 0.0001 gold coin.
Steel rolling knowledge can be acquired:
- By exchanging experience, prudence or charisma in the * “Exchange of characteristics” section - (“Character” → “Education” → “Exchange of characteristics”).
- Using magical artifacts from fairy tale characters.
Every day the state transfers to the metallurgical workshop bonus fund:
- 25% of the gold coins paid by clones for training in the mechanical engineering profession.
- 3% of gold coins received from sales in the weapon shop.
- 30% of gold coins spent by clones on the production of ammunition (salt and live ammunition, cannonballs).
- 10% commission on sales on the arms exchange.
At the estimated time, the bonus fund is distributed:
- 10% – to all apprentices, proportional to their steel rolling knowledge.
- 50% – to all foundry masters, proportional to their knowledge.
- 30% – to all foundry managers, proportional to their knowledge.
- 10% – to all managers, proportional to their knowledge.
Number of jobs and promotions#
Number of seats:
- Apprentice - unlimited.
- Foundry Master - unlimited.
- For every 100 foundry foremen there is 1 foundry manager.
- There are currently no openings for managers, and any vacant positions will be eliminated.
Changes in the number of positions and employee transfers occur after 00:00 GMT. Positions may become available during the day if a clone resigns or is laid off.
To become a foundry foreman, a clone must work as an apprentice. At the end of the workday, they will be promoted based on their social status.
To occupy a higher position, a clone must:
- Have the required social status (or higher).
- Have more steel rolling knowledge than a clone who ranks last among workers in a higher position.
If the tool for a higher position is missing, the clone is promoted but is unable to perform the duties and receives a reprimand.
Promotion depends solely on the level of specialized knowledge. Social status has no influence.